Soldak Home   Drox Operative   Din's Curse   Depths of Peril   Zombasite  

Go Back   Soldak Entertainment Forums > Drox Operative > Invasion of the Ancients
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #1  
Old 02-25-2014, 06:39 PM
hua hua is offline
Amateur
 
Join Date: Feb 2014
Posts: 3
Default AI economy,bases and colonisation

Although i think i grasp basic economy mechanics i wanted to clear out how Ai economy actually functions?As helping certain empire to rise and flourish is cornerstone of game without insight in how they actually do it we are at disandvantage...

I know there are 3 resources food,credits and minerals.
Food is neccecary for survival of planet but does excess food in any way increase growth rate?
Minerals i presume are for ships but are credits also used by ai for building ships?How much ship cost in minerals and credits?Do ships have maintence fee?Will giving credits to ai faction help them and in what way...

What about space bases?When Ai chooses to build them and can it be influenced by player?

Can ai be influenced in speeding up their colonising of sistems.Sometimes i see that ai just sits and wait,while rival ais go mad with colonising although at my knowledge they have similiar amount of starting resources and planets..

Sorry if similiar question have been asked and anwsered.I didnt had luck finding it.If so point me and i will delete thread to not clutter forum with repeated questions...

Last edited by hua : 02-26-2014 at 05:39 AM.
Reply With Quote
  #2  
Old 02-26-2014, 04:49 PM
Shadow's Avatar
Shadow Shadow is offline
Super Moderator
 
Join Date: Jun 2007
Location: Dallas, TX
Posts: 8,692
Default

Extra food will speed up their population growth.

Races need minerals and credits to build ships.

Races use credits for ship building, repairing ships, spy type of activities, and if they have a lot of extra they will pump it into research.

I don't think you have any influence in where a race builds a space station.

If an AI isn't colonizing, they probably don't have enough minerals/credits for their colony or guard ships or their colony ships keep getting destroyed.
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, & Din's Legacy
Patreon
Reply With Quote
  #3  
Old 02-27-2014, 08:01 PM
hua hua is offline
Amateur
 
Join Date: Feb 2014
Posts: 3
Default

Thanks shadow.I know i am pushing my luck but could you adress some more points

1.About starbases i didnt though on if i can influence where to build but for example will my giving 10 000 credits or some more influence ai to build starbase.
When basically AI decides to do it (is it excess cash,mineral,or both or some other special trigger)?

2. whats formula if there is one for ship cost for empires in minerals and credits as i presume cost is not fixed..?
Also one thought experiment if fringe starts on gas planet which doesnt have minerals (as far as i observed) and lose its first colony ship does it mean they lost game as they cannot get their minerals which are needed for ships...

3.If ships cost both minerals and credits do player by trading with one nation weaken them (especially early in game) as he is taking their much needed credits in exchange for goods(drops) he sells which i presume ai dont use?

Last edited by hua : 02-27-2014 at 09:17 PM.
Reply With Quote
  #4  
Old 08-04-2014, 04:07 PM
Shadow's Avatar
Shadow Shadow is offline
Super Moderator
 
Join Date: Jun 2007
Location: Dallas, TX
Posts: 8,692
Default

1) They need enough credits and minerals on that planet to create a station. There are a lot of things it takes into account and other ways it can use credits and minerals though.

2) Most of the cost of ships is related to the cost of the individual components (similar to the cost for the player). It might not make too much sense, but gas plants still produce minerals.

3) You will impact their short term cash flow, but they will sell whatever you sold them soon enough for a higher price.
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, & Din's Legacy
Patreon
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -4. The time now is 09:33 PM.


Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
Copyright 2007 - 2016 Soldak Entertainment, Inc.