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  #71  
Old 12-28-2010, 10:28 PM
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I sounds a little like the town is becoming a little like the sims. That is a pretty interesting thing to do.

There is that new medieval sims game coming out.
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  #72  
Old 12-31-2010, 03:57 PM
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working on Din's Curse 1.012 today (as expected), will hopefully release it early next week
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  #73  
Old 01-05-2011, 04:45 PM
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Working on some multiplayer bandwidth optimizations today for Din's Curse. I haven't found much specific to the expansion but I have made some general improvements that should speed things up.
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  #74  
Old 01-11-2011, 05:55 PM
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Lots of fixes and tweaks today for 1.014 of Din's Curse. I also added a few more changes to hopefully fix the missing unique monsters.
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  #75  
Old 01-12-2011, 04:02 PM
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Added a Low Stress option to Din's Curse world setup today for those that want a more peaceful experience.
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  #76  
Old 01-12-2011, 06:31 PM
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Quote:
Originally Posted by Shadow View Post
Added a Low Stress option to Din's Curse world setup today for those that want a more peaceful experience.
Oh! That sounds good to me. Thanks.
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  #77  
Old 01-18-2011, 06:16 PM
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Radically changed how armor works today in Din's Curse, we'll see if it stays that way.
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  #78  
Old 01-21-2011, 11:38 AM
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Players can now give the Warmaster items to distribute to NPCs in the town in Din's Curse: Demon War. Priority is given to main quest givers, then vendors, and then normal NPCs.
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  #79  
Old 01-25-2011, 05:51 PM
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Been doing tax stuff for last couple days, brain feels like mush now. January is kind of an annoying month tax wise: W2s, 1099s, 941 form, 940 form, ...
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  #80  
Old 01-28-2011, 10:11 AM
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Good thing we don't have to file and report our income from Menace Mausoleum to Din's eh
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