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  #1  
Old 06-16-2012, 10:13 AM
gornova gornova is offline
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Default My feedback

Time to be a Drox Operative (3 hours so far)
Some feedbacks:

- intro is cool, not perfect, but good. As other requested, a better syncro between voice and music in last part is good. For not english speaker, subtitles?
- first of all, I'm a dop, kivi and dins player.. but a quickstart option could help newcormers: just click and start a game as human, with only name insert required
- at first enemy attack/encounter, a tip on tutorial for shipyard (or I've missed that?)
- gravity well are really cool, there are wepons to build some little black hole and stop moving enemies?
- my first quest from human was to go to another start system and kill a named monster.. but no clue for how to make trip. My suggestion is to have first quest in another start system as part of tutorial quest, use a marker on map for stargates

Random thoughts:
- it's cool
- I need more weapon
- too much time (3 hours) with only humans.. it's boring after a bit.. other races doesn't scout around in human space?
- how to win ? It's not clear, in Dop you have victory conditions.. but here?

more feedback soon
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  #2  
Old 06-16-2012, 11:36 AM
gornova gornova is offline
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after some hours:

It's vital to get most of jump gate activated as soon is possible, to solve quest fast and get things done.

Now humans dominate galaxy and try to kill legions
I'm supporting humans, so everytime I found some legions around a planet, I die..

Another thing: teleport anomalies are too much
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  #3  
Old 06-16-2012, 12:17 PM
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Quote:
Originally Posted by gornova View Post
other races doesn't scout around in human space?
- how to win ? It's not clear, in Dop you have victory conditions.. but here?
Other races will scout in human territory.

The win condition is getting all remaining races to ally with one another and you.
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  #4  
Old 06-17-2012, 06:12 AM
gornova gornova is offline
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is write somewhere into tutorial ?
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  #5  
Old 06-17-2012, 06:17 AM
gornova gornova is offline
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another points.

1 )add some rare components, get only commons for now (4 hours into game)
2) hire crew also on planets (there are recruit quests like in dop ?)
3) time based quests.. show somewhere a counter for that sort of quests
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  #6  
Old 06-18-2012, 04:24 PM
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Quote:
Originally Posted by gornova View Post
is write somewhere into tutorial ?
The win condition is in one of the help topics.

Quote:
Originally Posted by gornova View Post
1 )add some rare components, get only commons for now (4 hours into game)
2) hire crew also on planets (there are recruit quests like in dop ?)
3) time based quests.. show somewhere a counter for that sort of quests
There are rare components.

You can buy/hire crew at planets sometimes. There are also quests for them like DoP occasionally.

There are even a few timed quests. We don't put a counter on the main screen though.
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  #7  
Old 06-18-2012, 06:07 PM
gornova gornova is offline
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First sector won

After a long war, human and utopians get finally peace (100%), just solve some quests and get alliance by both of them. Here my ship:



Biggest accomplishment: Help terraform Laskium (Utopian)
Most impressive kill: Pegasus
28 quests solved
03:51:24 - Character Export

Atlantis

Level 9 Light Corvette (Human)

Stats

Structure: 56 / 56
Energy: 85 / 85

Attack: 153
Defense: 164
Armor: 0

Damage: 1 - 4
Dps: 1.7

ReputationLevel: 0

Money: 36,570 credits

Attributes

Tactical: 15
Helm: 23
Structural: 9
Engineering: 10
Computers: 9
Command: 10

Crew points Left: 0

Resistances

Thermal Resistance: 0
Cold Resistance: 0
Radiation Resistance: 0
EM Resistance: 0
Explosion Resistance: 11

Skills


SkillPointsLeft: 0

Equipment

Budget Nuclear Drive I
Heavy Component
Rarity: Normal
Durability 47 / 47
+53 Defense
+107 Thrust
Requires 20 Helm
Sell value: 32 credits
Retail value: 134 credits

Laser II
Heavy Component
Rarity: Common
Durability 34 / 47
+5 Explosion Resistance
+64 Power Load
Target: Current enemy
Range: 0 to 19 meters
Damage lessens over distance (25% at max range)

Energy needed: 12
7 - 17 Thermal damage
Reuse time: 0.75 seconds
16.0 damage per second

Requires 14 Tactical
Sell value: 70 credits
Retail value: 384 credits

Excellent Nuclear Power Plant I
Heavy Component
Rarity: Common
Durability 43 / 43
+10% Tweaked Find Chance
+178 Max Power Load
Requires 10 Engineering
Sell value: 27 credits
Retail value: 110 credits

Cheap Deflectors II
Medium Component
Rarity: Common
Durability 21 / 29
+49 Attack
+54 Power Load
+79 Max Shields
Requires 10 Engineering
Sell value: 19 credits
Retail value: 104 credits

Electronic Computer I
Medium Component
Rarity: Rare
Durability 25 / 25
+34 Defense
+68 Attack
+1 Explosion Resistance
+2 Thrust
+26 Power Load
+9% durability
Requires 6 Computers
Sell value: 28 credits
Retail value: 115 credits

EMP II
Medium Component
Rarity: Common
Durability 36 / 36
+8 Defense
+47 Power Load
Target: All enemies in range
Range: 0 to 16 meters

Energy needed: 12
5 - 13 EM damage
Reuse time: 2.25 seconds
4.0 damage per second
Duration: 20 seconds
-70 Defense
-70 Attack

Requires 14 Tactical
Sell value: 29 credits
Retail value: 121 credits

Budget Escape Pod II
If your ship is destroyed and you have an escape pod
equipped you will have a chance to escape alive!
Stats listed only apply when you are using the escape pod.
Light Component
Rarity: Normal
Durability 41 / 41
+75 Defense
+26 Max Structure
Requires 9 Structural
Sell value: 68 credits
Retail value: 288 credits

Bail (Human)
Light Component
Rarity: Common
Health 10 / 10
Happiness: 97.9

+1 Tactical
Requires level 5
Crew pay cost: 51 credits
Sell value: 4 credits
Retail value: 20 credits

Gwoth (Shadow)
Light Component
Rarity: Common
Health 10 / 10
Happiness: 77.5

+2 Computers
Requires level 5
Crew pay cost: 51 credits
Sell value: 9 credits
Retail value: 40 credits

Superior Battery Recharger I
Light Component
Rarity: Rare
Durability 33 / 33
+3 Energy Regen
+5 Explosion Resistance
+20 Power Load
+5 Max Power Load
+9% durability
Requires 7 Engineering
Sell value: 50 credits
Retail value: 209 credits

FunStats

Kills: 1104
Deaths: 4
Kills Per Death: 276

Credits Found: 984 credits
Time Played: 3h 51m 20s
Max Damage Dealt: 114
Max Damage Taken: 60
Max Damage Dealt At Once: 956
Max Health Healed: 0

BestTrapDisarmed: lvl 0

Strongest Monster Defeated: Pegasus (Lvl 5)
Toughest Battle Won: Eros (Lvl 5) at Lvl 5
Strongest Monster Killed By: Escort (Lvl 6)
Weakest Monster Killed By: Male Tornado Burst Expert (Lvl 3)

Quests Solved: 28

Installed Components Worth: 1,525 credits
Inventory Worth: 1,829 credits

Secrets Found: 3

Sectors Won: 1
Sectors Abandoned: 0
Sectors Lost: 0



Now, challenge!
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  #8  
Old 06-21-2012, 06:49 PM
gornova gornova is offline
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First challenge done! (0.902)
A long run with human + dryads + drox vs lithosoid .. and everyone hates lithosoid thanks to me
A lot of subraces emerges.. really cool!! I like it!

Some bugs/ideas:
- a message said "Forpin build a gate".. what is Forpin ? A monster? Where is build this gate? What is a gate? I don't know!
- crew member is dead and you can repair/heal it ? :-/ permadeath option for crew members?
- saw a little comet passing into sun.. maybe you can avoid this ?
- bug: when you change your power reactor, and you need a lot of power, bar go out of the screen
- bug: in war against lithosoid, I saw a system with lithosoid color (yellow) on title and this is okay, but enemy planet (last one!!) I wasn't able to saw it, even if I already explored it
- bug/idea: to avoid too much near planets in a system and systems too near in galactic view, you can take a look to this and here for an implementation it's simple and easy to use to generate better galaxies and systems
- it's possible to go from map to relation screen?
- on quest screen can you add a button to go to relation screen?
- in a dimensional pocket I've found a derelic fringe ship.. on the wormhole: it's difficult to select when is too near and more in general why so small size dimensional pocket?


A side note: on level 12 game is interesting! You can influence races, have understood main mechanics and more important there are good drops
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  #9  
Old 06-21-2012, 07:42 PM
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Quote:
Originally Posted by gornova View Post
- crew member is dead and you can repair/heal it ? :-/ permadeath option for crew members?
- bug: when you change your power reactor, and you need a lot of power, bar go out of the screen
Crew have permadeath in the hardcore modes.

The 2nd one is not a bug. I do that so you know how far you are overpowered.
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  #10  
Old 06-21-2012, 08:37 PM
Reefpirate Reefpirate is offline
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Quote:
Originally Posted by Shadow View Post
Crew have permadeath in the hardcore modes.

The 2nd one is not a bug. I do that so you know how far you are overpowered.
While I agree that this is good info to pass on to the player (how over powered you are), it really is kind of ugly the way it is displayed now!
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