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Old 07-10-2018, 04:31 AM
Ploppy Ploppy is offline
Join Date: Jun 2018
Posts: 5
Default Shields

Do Shields have any purpose in the mid to late game? In my experience up to level 22 they are completely useless.

With a recharge rate of 1 per second it will take about 4 minutes to recharge my shield whereas it seems to last about 4 secs in battle - hence I never bother recharging it.

I know you can use recharge stations & also give up slots to increase shield regen but I cant see these as viable unless they increase regen by a factor of 10.

Is there a mod to increase shield regen by say 3x? Ive only seen these as part of weapon mods which I think are quite unbalanced.

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Old 07-18-2018, 11:19 AM
Razuli's Avatar
Razuli Razuli is offline
Join Date: Jul 2014
Posts: 16

Shields are viable but you need multiple slots dedicated to them to be useful. I usually have at least 2-3 slots that are shields. Shield rechargers become a lot better when you have mutiple shields since it effects all shields, so if you have 2 shields that regenerate 1 shield per second each and a shield recharger that increases shield regeneration by 200% you'll have a total of 6 recharged per second. Keep in mind you can have multiple shield rechargers too so you can make shields regenerate quite fast. For examble, at 100 one of my ships has 3 medium shields and 3 shield rechargers for 474.18 Shield regen per second plus another 10 armor regen per second from having armor that regenerates on its own. This, combined with the occasional consumable is more than enough to become nearly unkillable even in level 200 sectors.

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