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  #2001  
Old 06-17-2022, 12:52 PM
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I have multiplayer working again for the next game.
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  #2002  
Old 06-21-2022, 01:45 PM
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Now that it is officially summer here, I'm officially ready for fall to start.
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  #2003  
Old 06-23-2022, 04:40 PM
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I'm working on kind of an experiment this week to see if I can split the player's model skeleton and draw torso and leg animations separately. This way I can animate running and attacking smoothly at the same time.
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  #2004  
Old 06-24-2022, 02:41 PM
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Drox Operative 2 is 20% off right now (its highest discount ever) on Steam (https://store.steampowered.com/app/1...x_Operative_2/) and GOG (https://www.gog.com/index.php/en/game/drox_operative_2).
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  #2005  
Old 06-29-2022, 02:29 PM
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While working on the split skeleton stuff this week, I fixed an attachment bug that has probably been in the code base for at least 15 years. Sigh.
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  #2006  
Old 06-30-2022, 02:20 PM
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One of the funniest bugs right now in our next game is that currently gravity stops working on the player when they die. So if a Torva Shaman kills you in the middle of a jump with a firebolt, you die and then just hang there in the air.
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  #2007  
Old 07-05-2022, 02:25 PM
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I've already topped my no gravity during death bug. For a little while when resurrecting, your legs played dead and your torso played the idle animation.
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  #2008  
Old 07-06-2022, 05:15 PM
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There are so many weird little things I need to fix in the next game, like rain keeps putting out my torches that are inside a house.
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  #2009  
Old 07-07-2022, 04:37 PM
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Now that doors, torches, and various blocks are placeable, you can now build basic houses in the next game. Next up, deeds and NPCs to move into those houses.
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  #2010  
Old 07-08-2022, 03:19 PM
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Sometimes the interesting interactions in our games even catch me off guard. Today I added some new code to allow monsters to destroy player placed doors. So I tested it: a Torva decided there was a door in the way, set it as an enemy, walked up to it, and opened the door.
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