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Old 12-04-2015, 04:43 PM
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Shadow Shadow is offline
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Join Date: Jun 2007
Location: Dallas, TX
Posts: 9,147
Default Zombasite patch 0.908

Patch 0.908 of Zombasite is available over on the Zombasite patch page. Changes can be read here. This patch fixes the infinite raise bug/slowdowns, makes clans play nice more often with each other, adds a teleport stone, and fixes a bunch of other minor issues.
Steven Peeler
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, & Din's Legacy
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Old 12-04-2015, 10:41 PM
Roswitha Roswitha is offline
Join Date: Nov 2008
Posts: 695

Hooray for the teleport stone!
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Old 12-06-2015, 04:24 AM
Forevener Forevener is offline
Join Date: Aug 2012
Posts: 68
Default 0.908 bug report

1. Player clans are not sharing relationship with other clans. Or maybe they are, but it's not being shown in relations screen. But in NPC clan tooltip host's clan is shown several times (based on player count) with different values.
And again, my friend was going for alliance with 'Sisterhood Of Light', when they suddenly declared war on my clan.

2. In multiplayer games client's claners are still unable to occasionally craft something (thankfully, quest-crafting is working).

3. Performance is still an issue in multiplayer games.

Last edited by Forevener : 12-07-2015 at 12:13 PM.
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Old 12-06-2015, 11:37 PM
Caal Caal is offline
Join Date: Jan 2008
Posts: 319

I started with a quest to rescue a kidnapped clan member. Before I was able to rescue him, I got a message that the kidnapped clansman had gotten married, and then suddenly appeared as part of my clan again. Subsequently, I defeated the monster who was supposedly holding my clansman for ransom, but the quest was not completed. Since I have the clan member and the monster holding him is now dead, it now looks like I have a mandatory quest I can't resolve.
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Old 12-07-2015, 09:42 AM
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Crisses Crisses is offline
Join Date: Jan 2011
Location: Middletown, NY
Posts: 644

I forgot to check for new patches when I started a game to try out Death Knights last night. However I didn't see these fixes in the change list:

NPC starts out with 2h weapon + shield because they have the ability to use a shield? (i.e. 2h axe + shield)

Excessive quests to kill the same critter uprising in the same area.... this can lead to a megabundle of quests & quest solved.... and also clutter the screen with redundant quests. Is there a way of escalating the critter uprising requests rather than adding additional of the same critter uprising requests? How about a per-kill XP bonus -- i.e. a bounty up to a certain number of said critter. Bounty: Kill up to 100 Imp Big Sisters in The Shrieking Forest for +50xp +3cp each. -- then the quest can escalate to 150 critters or raise the xp/cash bounty rather than spawn additional quests. (obviously each clan could have 1 of these bounties for the same critters in the same area)
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Old 12-07-2015, 11:48 PM
norari1977 norari1977 is offline
Join Date: Aug 2010
Location: Japan
Posts: 18

is it possible to make outside more open in the future patch? i think outside area is like a maze and there are many spot where is hard to viewing my character and enemy. i don't know how i can explain it. it is feels like too crowded by object and not feeling open in outside. i remember Depth of Peril's outside field was more open and didn't have much blind alley spot. this game already have dungeon( i love it too) so outside could be more open feeling.
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