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  #1  
Old 02-13-2011, 12:26 AM
Bluddy Bluddy is offline
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Default 1.021 bugs

- Food prices icon flashes together with water prices. A water shipment has been lost, but I can't find any reason for food prices to be high. Attaching save.
- I suddenly got a help icon about bags out of the blue. Of course I dismissed the help system a long time ago.
- The scroll bar on the 'choose a gate to travel to' window looks really weird. It's stretched and has black blotches on the top and bottom. Something wrong there. Noticed it in my town which has 15 levels.
- The new quest icons on the mini-map are cool, except that... they make other dots on the map disappear. That's not so bad for NPCs, but REALLY bad when there's an invasion and I can't see where the enemy is because they're next to an NPC with a quest whom they're KILLING! Should either make the question mark reddish on a transparent background and exclamation point green on a transparent background, or just make the current versions transparent enough somehow.
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  #2  
Old 02-13-2011, 09:10 AM
tacitus tacitus is offline
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Should every dungeon level have a gate? If so - I can upload "chars" to you. If not nevermind.

Some town modifiers don't seem to do anything - I had the "Seedy Town", which is supposed to be more crime ridden. I don't think I had any crime in that town; most "normal" towns have some internal problems.
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  #3  
Old 02-13-2011, 11:45 AM
tacitus tacitus is offline
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I had 2 waves of barbarian invasions - one right after the other. Thankfully I was still there for the second one; for the fisrt wave I had used my teleport stone. (You might consider toning them down or making the townsfolk a bit more durable - had even equipped some of them and it didn't do squat) However, the bug part is that both the steward and the warmaster were killed. So I get a potenial new steward has been found message but the apothecary does not give out the quest. Its not until 5 mintues later until I get the find the warmaster quest, solved that quest then I got the find the steward quest. Not sure if this is a bug or a feature, but it is annoying.
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Old 02-13-2011, 12:55 PM
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Bak Bak is offline
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Quote:
Originally Posted by Bluddy View Post
- Food prices icon flashes together with water prices. A water shipment has been lost, but I can't find any reason for food prices to be high. Attaching save.
...
- The scroll bar on the 'choose a gate to travel to' window looks really weird. It's stretched and has black blotches on the top and bottom. Something wrong there. Noticed it in my town which has 15 levels.
I'm fairly certain that "plague" is raising the food price, not the water shipment. (Not sure if "ice machine" has an effect.)
(I recently watched a historical drama called "Dae Jang Geum". At one point there is a bad harvest due to a blight, so people were eating vegetables that were affected by the disease. Although the plant disease would not affect people, it would leave behind toxins in the food. Those people had food poisoning, which was being diagnosed as plague, until the heroine figured it out.)

The choose a gate window looks normal to me. I've attached an image, if there is something in particular I'm overlooking. (I'm also using a Mac, in case the the OS is making a difference.)
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File Type: jpg choose_gate.jpg (24.0 KB, 9 views)

Last edited by Bak : 02-13-2011 at 01:02 PM.
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  #5  
Old 02-13-2011, 01:03 PM
Bluddy Bluddy is offline
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Quote:
Originally Posted by Bak View Post
I'm fairly certain that "plague" is raising the food price, not the water shipment. (Not sure if "ice machine" has an effect.)

The choose a gate window looks normal to me. I've attached an image, if there is something in particular I'm overlooking. (I'm also using a Mac, in case the the OS is making a difference.)
Didn't know plague could do that. I don't remember that from previous plagues -- I thought only poisoned supplies and lost shipments could do it.

Look at the scroll bar of the window. Scroll it up and down and notice its borders at the top and bottom -- a dark line and then a light line. Notice it's lack of sharpness and how stretched it looks compared to the other UI elements (for example the directional buttons). It seems like an overly stretched texture, and the borders also seem off from what they're supposed to be. A minor issue to be sure.
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  #6  
Old 02-13-2011, 02:49 PM
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Arjun123 Arjun123 is offline
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I'm not sure if this is a bug or not, but since installing the 1.021 update my archer's flaming arrows no longer ignite barrels, doors, etc. No doubt this is a consequence of the change from magic to physical damage for this attack, but I wasn't sure if the loss of incendiary power was intentional or not.

Last edited by Arjun123 : 02-13-2011 at 05:56 PM.
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  #7  
Old 02-13-2011, 03:39 PM
woodlandpearl woodlandpearl is offline
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Just noticed this in the new version. When I have the mini map up in the right hand corner any object's text box; like "barrel" or an item's text box that I leave on the ground will actually go across the mini map when I move around the screen. It makes it harder to see especially when there are 10 barrels or so and most of the mini map is obscured. Before, the item's text box seemed to disappear when it would cross the mini map.
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Old 02-13-2011, 06:08 PM
woodlandpearl woodlandpearl is offline
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I noticed this in 1.20 - when I hover over a barrel or chest and it says that there is a 0 % chance of being teleported, or 0% chance of being "flamed" etc.; something else happens ("iced" or "poisoned etc.).
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  #9  
Old 02-14-2011, 01:53 AM
Bluddy Bluddy is offline
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- When a mud amorph uprising attacks the town, the bug where killing the adult amorphs causes the game to think the invasion was repelled still exists. Of course there are cute little amorphs still running about. I like amorphs doing stuff, so I'd rather there was special treatment for amorphs (like scanning town for remaining invaders, or tagging children) rather than just banning them from attacking
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  #10  
Old 02-14-2011, 07:37 AM
Bluddy Bluddy is offline
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npcChat.gdb has a typo. NpcChatGenericRain references EscortNpcDied and GenericEscortNpcDiedChat1/2/3.
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