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  #1  
Old 12-08-2015, 05:51 PM
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Default Upcoming patch 0.909

  • fixed WorldModifierWars translation (Ghost Matter)
  • fixed ThirdPartyPeaceTreatyXWithY translation (Ghost Matter)
  • sped up a bunch of projectile speeds from 350.0 to 425.0
  • multiplayer client NPCs not creating items should be fixed now (Forevener)
  • now verify that target NPC is available (not kidnapped, petrified, etc) before getting married (Caal)
  • fixed Death Knight auras applying multiple times when increasing their level (DanSota)
  • removed several things from being added to log file so it has less clutter
  • no longer get extra raid message when resuming game that has ongoing raids
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  #2  
Old 12-08-2015, 05:52 PM
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Default

  • fixed Defy Death skill not working properly (DanSota)
  • improved target selection of Arcane Swarm some (Tuidjy)
  • clans can now complement and insult the other clans including the player's clan
  • now get out of mana warnings when using skills like Serrated Arrow
  • now more NPCs turn to ghosts in haunted areas
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  #3  
Old 12-09-2015, 05:34 PM
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  • no longer add every plague victim to saved log
  • added refugee quest
  • added chanting quest
  • now Blood Magic adds mana from Intelligence to your health (RobDeLaMorte)
  • getNearestFreePosition now snaps to grid point
  • added Light Models graphics option (controls how many optional lights are drawn)
  • hopefully fixed NPCs not casting Bravery how they should (Tuidjy)
  • should no longer give skills that requires a shield to NPCs that can't use a shield (Tuidjy)
  • removed Poison Arrow skill from Alchemist NPCs (don't have bow skill)
  • should no longer give skills that require a specific weapon to an NPC that can't use that weapon
  • added a My Town button on world map screen
  • now only show Main Town button in multiplayer
  • some items can now be a disguised Death Knight, Wisp, Ghost, Horror, Changeling, or Lich
  • demons can now rarely break free from their master's control
  • added Construct town attack quest (from Mad Wizard)
  • Ghosts, Furies, and Lichs can now be unleashed from opening chests
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  #4  
Old 12-10-2015, 06:08 PM
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  • now chests can contain ancient curses
  • now Archmages, Evil Wizards, Witches, and Mad Wizards can conjurer Guardians
  • added 2 new types of quest Ambushes (Hidden & Ranged)
  • fixed not showing correct next bonus skill sometimes
  • Illusionist NPCs can now spawn illusionary monsters
  • added Evil Druid quest
  • added Evil Druid Circle quest
  • now wishing wells have a chance to cure all of a clan's plagues and curses
  • changed PROTOCOL_VERSION to 35
  • now good avatar spawns in a little sooner (when player is low on health)
  • now good avatars have a healing aura
  • made debris fire in pit not selectable
  • added challenge chests (can only open if you meet the minimum necessary attribute)
  • added Brigade quest
  • added Horde quest
  • added Legion quest
  • added Army quest
  • added a few more illusionary monsters that Illusionists can spawn
  • added normal and spec maps to frost shader
  • added normal and spec maps to stoneskin shader
  • Campfires now labeled as campfires instead of torches (only new entities)
  • fixed status effects on doors not working correctly (Steve)
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