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Old 05-04-2012, 10:47 AM
Bluddy Bluddy is offline
Join Date: Jan 2011
Posts: 2,058
Default Saving pets

Shadow, this is another one of those long time issues. Have you figured out a way to save 'pets' in Drox between play sessions? If so, would you be able to port it back to DC?
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Old 05-04-2012, 01:28 PM
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Shadow Shadow is offline
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Join Date: Jun 2007
Location: Dallas, TX
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I haven't changed it in Drox. In Drox there is not as much of a point because there aren't rare conditions needed for pets like needing a dead body.
Steven Peeler
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2
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Old 05-04-2012, 02:35 PM
Bluddy Bluddy is offline
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Well, anyway, I think the solution to the multiplayer problem is to specify that pets get saved into some kind of side-buffer outside of the level/world. They don't appear in the world until the old character that had the pets reappears.

Now let's say a multiplayer game took place and player X had 2 skeletons and the game was then saved. You save the skeletons to the side-buffer under that player's name. When the game reloads, as each player appears, you check if they match the name in the side-buffer. If so, player X gets to have his skeletons instanced.
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