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Old 10-16-2015, 08:10 PM
ScrObot ScrObot is offline
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Join Date: Jun 2012
Posts: 244
Default Quick Mod Question

I've already migrated some of my mods from Drox Operative to Zombasite, all is fine there. Once there is a modding forum, I'll post them.

Currently I'm trying to add an Identify All button to the Equipment window. I've got the button showing, but the IdentifyAll command isn't firing UNLESS the crafting window is open (which also has an Identify All button). I'm guessing if I found a vendor, it'd work then too. Otherwise, clicking it doesn't do anything.

The button itself is functional, because I can change the command to something else (like closing the menu) and it works. The button definition is the same as the Crafting and BuySell (vendor) menus, so I'm not sure what I'm missing here. I've been digging around and I don't see anything that gives specific menus permission to allow Identify All or anything like that.

Code:
mergeWith Equipment

// Make Equipment window taller

Outline
{
	position 268.0 178.0
	size 108.0 290.0
	drawOrder -2.9
}

// Border above new button

widget
{
	position 274.0 443.0
	size 96.0 2.0
	texture Textures/UI/ARow.tga
	color "0.3 0.6 0.2"
	draworder 10.0
}

// Identify All

Button
{
	position 277.0 445.0
	text $$BuySellIdentify$$
	size 90.0 16.0
	hideCondition GuardVendor
	Font SmallDefault
	draworder 4
	highlightTextSource IdentifyAll
	addCommand IdentifyAll
	clickSound Sounds/Items/doneIdentifying.ogg
}
(I'm sure the hideCondition isn't necessary, but I left it in for testing consistency.)
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