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#1
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![]() I'm trying to mod Drox Operative 2 to reskin some of the races. I've successfully changed the human race crest in-game, but it doesn't appear to modify it in the character creation screen (i.e. when I look at the human race in the character creation screen, it shows the vanilla game race crest). Am I doing something wrong?
The gdb file I'm using to modify the race crests is as follows: Code:
RaceCustomCrest overrides RaceHuman { CrestName Textures/Icons/Races/CustomCrest.tga SmallCrestName Textures/Icons/Races/CustomCrest.tga PortraitName Textures/Icons/Races/CustomPortrait.tga } |
#2
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![]() The 1st thing is because Textures/Icons/Races/Human.tga is foolishly hardcoded in UI\newCharacter.mnu (I should probably fix that).
The 2nd thing is Human.tga is basically referring to a shader instead of a simple texture. You can find it in Shaders\icons.sdr
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#3
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![]() Ah, that makes sense. Thank you!
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