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#1
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![]() Placeholder post: 1.014 is out; get it while it's hot and then post your bugs here!
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#2
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![]() The 'xyz level cleared' bonus should wait a second or two after the last kill, to make sure amorphs don't result in a respawn and 'clearing' again.
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#4
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![]() Depending on how the script works, you could reduce the amorph delay and increase the 'level cleared' delay.
Or just ban amorphs from being the last monster. ![]() |
#5
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![]() Quote:
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#6
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![]() I was playing with someone else and didn't hear any sound for chat lines being sent. Testing by myself while paused, I can now hear the sound. I'm making more detailed improvement suggestions in the "Sound Advice" thread. I like the chat color change though.
Speaking of color changes, I don't like that reputation gains are in red now. That makes me think I did something wrong. If you want to distinguish from XP, make +rep blue. Last edited by Nobear : 01-13-2011 at 08:23 PM. |
#7
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![]() When monsters kill themselves, it doesn't count for your quests. I'm trying to kill 2 boomers on a level where there were only two, and one exploded itself. Surely this should count; their uprising was stopped by internal forces.
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#8
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![]() Quote:
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#9
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![]() Do they fight when nobody's around? Sure, you don't want to ques tto be completed cause some saurians wandered into a bomb, but on the other had if all the xyz on a level are dead, it shouldn't matter how it happened; the uprising is clearly over.
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#10
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![]() Quote:
![]() Not sure it's a bug. A baddie quest was failed because he has a "Bob the Builder" moment as another player called it and built 3 machines in shot. After the fact, though, I still found a ghost that gave me the quest to kill the same baddie (Shreader as in Shredder?). I can't find him and the level keeps refilling itself. I don't think there's any secret passage. So not sure if it's a bug. Another one that I'm not sure. Here's the sequence of events
![]() Last edited by Ghost Matter : 01-13-2011 at 11:32 PM. |
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