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  #21  
Old 01-14-2011, 05:22 PM
pnakotus pnakotus is offline
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Quote:
Originally Posted by Shadow View Post
Can you post a save game with this problem?
Sorry, we solved that town. Are the saves still helpful? Either way, we'll keep an eye out for it happening again.
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  #22  
Old 01-14-2011, 06:23 PM
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Shadow Shadow is offline
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Quote:
Originally Posted by pnakotus View Post
Sorry, we solved that town. Are the saves still helpful? Either way, we'll keep an eye out for it happening again.
For the earthquake machine acting like a normal unique monster, yes.
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  #23  
Old 01-14-2011, 07:36 PM
Ghost Matter Ghost Matter is offline
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Sorry to pollute the thread but I find the earthquake monster hilarious.

Quote:
Shadow has sent Earthquake Machine to attack the town!
This is even scarier than one Tiny Amorph.
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  #24  
Old 01-14-2011, 08:14 PM
pnakotus pnakotus is offline
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Quote:
Originally Posted by Shadow View Post
For the earthquake machine acting like a normal unique monster, yes.
If I zip up the character, globals and log files it's too big for me to upload. Sorry to be a pain... what are the useful files?
Attached Files
File Type: zip earthquake machine wickbuy.zip (39.8 KB, 2 views)

Last edited by pnakotus : 01-14-2011 at 10:40 PM. Reason: added attachment
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  #25  
Old 01-14-2011, 10:04 PM
Shadowy Figure Shadowy Figure is offline
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Hey all! I just bought Din's Curse and the expansion today so apologies if any of these issues are already known.

All 4 warden wards and the demonologist circles seem to work properly at skill level 1 but don't increase in strength as skill levels are raised.

Fire Ward's damage/+50% fire resist buff has a greater range than the +10% resist per skill level buff so you can stand at the edge of the ward and receive only part of the skill's effects.

Spirit Strike's attack/defense debuff stacks multiple times with itself.

uhhh slightly off topic question. I modded the exp curve and starting money on some characters so I have level 100 characters to mess around with. Is it worth mentioning my character level when finding these bugs? I've heard of strange bugs occurring only to max level characters in other games before. If it does matter, I tested these skills on level 23 and level 100 demon hunters.
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  #26  
Old 01-14-2011, 10:55 PM
L337GTIMKV L337GTIMKV is offline
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Default To Nomad Soul..

Shadow please don't ignore Nomad Soul's proc'ing issue.. As I am having issues with them again as well.. It seems some weapons with proc's just refuse to work and often break all your other procing items as well. (Especially 2 handed weapons with procs) I have never seen the firewall proc work... ever.

Personally I think you need to gut the proc'ing code and start over as this has been going on entirely too long.
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  #27  
Old 01-14-2011, 11:15 PM
Roswitha Roswitha is offline
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Quote:
Originally Posted by pnakotus View Post
If I zip up the character, globals and log files it's too big for me to upload. Sorry to be a pain... what are the useful files?
I think he usually wants .chr, .wld, and .map.
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  #28  
Old 01-14-2011, 11:17 PM
Roswitha Roswitha is offline
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Quote:
Originally Posted by L337GTIMKV View Post
Shadow please don't ignore Nomad Soul's proc'ing issue.. As I am having issues with them again as well.. It seems some weapons with proc's just refuse to work and often break all your other procing items as well. (Especially 2 handed weapons with procs) I have never seen the firewall proc work... ever.

Personally I think you need to gut the proc'ing code and start over as this has been going on entirely too long.
I would suspect it's on his list of things to do. And he has a very long list, judging by all the feedback. It might not show up in the next patch, but I would be surprised if it's not fixed by the time the expansion is officially released.
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  #29  
Old 01-14-2011, 11:49 PM
Roswitha Roswitha is offline
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I finally got a chance to sit down and play the game again. Here are some things I've noticed in version 1.014.

If you use your teleport stone, recharge it, then save and exit, when you come back, the stone is no longer charged.

Sometimes I see single acid puddles that aren't recognized by the vials; I haven't had this problem when there's more than one puddle.

When I use the flaming/acid/poison weapon vial on my 1H axe, the flame is still shaped like a sword and is about twice as long as my actual weapon. (Maybe call it 'flaming sword'?)

Speaking of vials, can anybody think of something tricky to do with a vial of spider web? Particularly the kind that holds you in place; you'd have to be pretty quick to get it.

I'm wearing a Set piece of armor, so it glows blue. When I click stealth mode, the armor immediately turns brown; then a few seconds later I go into stealth. The same thing happens when I manually come out of stealth. (I've also had dimensional gates spot me when I'm stealthed; are they inanimate?)

It would help if the missing water shipment appeared in the dungeon whether or not you've accepted the quest.

On the recharge teleport stone quest, you might add a note that the player needs to go pick up the obsidian. When I first read that they had found the materials, I assumed they actually had them, and wondered what I needed to do.

I'm enjoying the game, as usual. Thanks for all the work.
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  #30  
Old 01-15-2011, 05:20 PM
Valgor Valgor is offline
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Escort quest NPCs ("Fight with...") gain happiness when the player 'kills' inanimate objects, such as barrels, crates and cave-ins.
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