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  #1  
Old 02-18-2011, 06:40 AM
Bluddy Bluddy is offline
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Default 1.022 bugs

Found something really weird in my inventory today (see image). Also attached save.
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File Type: zip chars.zip (16.6 KB, 2 views)
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  #2  
Old 02-18-2011, 08:12 AM
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m0stly_harmless m0stly_harmless is offline
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LMAO!

Must be one of them maces I've been complaining about.

The mace of invisibility. Good luck finding strength/dex potions to help equip that.


(sorry, couldn't resist)
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  #3  
Old 02-18-2011, 09:34 AM
Bluddy Bluddy is offline
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Yeah I don't think 100 levels will suffice to equip that super-item

Just to give more info, I tried to move an item onto that slot and the game opened a message box saying that it found a corrupt item. It deliberately crashed to prevent damage to the save file. When I restored, the bad item was gone, so the issue was handled well. I'm just worried that there may be something causing that bad item to appear.

On a different note, I can't tell if trap perception is still broken. My necromancer has 92% chance of being right for this level given his items and intelligence, but he guesses different traps that almost always end up not being there. He doesn't always do this (often he says there's no trap, and there really isn't one), but it seems like when he guesses a trap other than ice storm, there's always nothing there. I can't tell if this is just the 8% that he gets wrong, or if it's a bug.
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  #4  
Old 02-18-2011, 06:43 PM
Aet Aet is offline
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Default Starvation

Starvation state hits. I eat food. My character is still starving, even while they are regaining health from said food. It took perhaps four separate food items as well as a save&exit (which didn't fix it) for the starving to go away. While I am stuffing my face to make starving go away, the hunger number on the starving state keeps going up - despite whatever food I eat. It was a bit over 2000 by the time I stocked up on 7 more bits of food and started on the next - at which point it just vanished.

Is there a certain quantity/quality of food I *have* to eat to make starving go away? Is there visual feedback for this? Or was this just an odd bug?
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Last edited by Aet : 02-18-2011 at 06:47 PM. Reason: added img
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  #5  
Old 02-18-2011, 10:46 PM
Nim Nim is offline
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1) Got the following quest:
Cruelcarnage ( a Scarabus Exploder) is guarding 's treasure.

No treasure to be found near that boss, happens every once in a while.

2) Is this starvation behaviour intended ? I don't mind it but 10 people starving at once is kind of funny



3) I've had a boss with Major Quickness + Quickness. Should that be possible ? And how is that calculated ? He hit pretty damn fast
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  #6  
Old 02-19-2011, 01:44 AM
Manumitted Manumitted is offline
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Quote:
Originally Posted by Nim View Post
3) I've had a boss with Major Quickness + Quickness. Should that be possible ? And how is that calculated ? He hit pretty damn fast
I've seen a fair number of unique mobs or random elite mobs with multiple modifiers like that, and they do stack (50% Life Steal hurts!). As with the Cast Time bonuses, they're added and then reciprocaled to get the new attack time, which would be something like 1 / (1 + 0.30 + 0.43) [whatever those two speed boosts actually do] of normal. It's easier just to add the boosts and call that the increased number of attacks/damage the mob gets (1.73X normal here).
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  #7  
Old 02-20-2011, 09:01 AM
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Crisses Crisses is offline
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Default Not won: No apparent quests

The last official quest I had was a double: 2 "get evidence about a thief" type quests in-town. There was only 1 piece of evidence I could find. The other one "failed" because the evidence (that I couldn't find, in a pretty open town map) was destroyed.

With that quest fail, there are no other quests that I know of (in town). Are there ever required quests given in the dungeon themselves? How would I know where to find it?

Attached is the character/save file.
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  #8  
Old 02-20-2011, 11:37 AM
Nim Nim is offline
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Crisses, I've had that happen once or twice, after a few minutes waiting it gave me the won town screen. Apart from that, don't the warmaster, steward and apothecary need to be alive to win ? If you are missing one that might be it ?

Edit: Ok, had a look at the save and after a few minutes a rescue quest popped up at the steward. I'm attaching the save.


Should this be possible ? I think a grace period of a few minutes after town creation wouldn't be too bad for town attacks.

00:00:00 - Welcome to Falsith!
00:00:00 - Known World Modifiers: Fire Hazard, Poor Town, Spiders, Very Fast Pace, Fast NPC Pace
00:00:00 - Mining operations have halted
00:00:00 - An altar has been built to serve the god Hamlec.
00:00:00 - The town is working on a Defensive Poison Totem.
00:00:00 - The town needs more Blood Marble Chunks.
00:00:00 - A personal delivery needs to be made to Lion.
00:00:00 - Ani is looking for a fabled relic.
00:00:00 - An altar has been built to serve the goddess Erillin.
00:00:00 - Bloodstrike (an Amber Vortar Raider) is building a Temporal Flux machine.
00:00:00 - Discovered an earthquake machine.
00:00:00 - Carshanley needs to be rescued.
00:00:00 - Carnage Clan Orc Shaman are attacking the town!
00:00:00 - Lightning Bolt is now boss of Vicious Chambers lvl 7.
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Last edited by Nim : 02-20-2011 at 11:52 AM.
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  #9  
Old 02-20-2011, 12:32 PM
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PixelLord PixelLord is offline
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Quote:
Originally Posted by Crisses View Post
The last official quest I had was a double: 2 "get evidence about a thief" type quests in-town. There was only 1 piece of evidence I could find. The other one "failed" because the evidence (that I couldn't find, in a pretty open town map) was destroyed.

With that quest fail, there are no other quests that I know of (in town). Are there ever required quests given in the dungeon themselves? How would I know where to find it?

Attached is the character/save file.
Other reasons for town not saving may be: I once had a note in my inventory with a quest that had to be solved, but I doubt that was your problem. Also, a few versions back, I had a regular NPC who had a mandatory quest. I've also had no quests left, as you described, and then have the "town saved" come up many minutes later.

I've also had the double quest for the same thing and could only find one note.
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  #10  
Old 02-20-2011, 01:27 PM
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Crisses Crisses is offline
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Quote:
Originally Posted by PixelLord View Post
Other reasons for town not saving may be: I once had a note in my inventory with a quest that had to be solved, but I doubt that was your problem. Also, a few versions back, I had a regular NPC who had a mandatory quest. I've also had no quests left, as you described, and then have the "town saved" come up many minutes later.

I've also had the double quest for the same thing and could only find one note.
Well, there were under 10 townies + the quest givers in the town, and no one had any quest bubbles -- with the improved quest indicators on the mini-map I can pretty much say "there were no quests in town".

The rescue notes/plans/treasure maps one puts in one's inventory are for optional quests, I believe. You can put them in your stash, save them until another town, etc. They have a level associated with them -- if you're too low level they're "just gibberish". There are no required quest items to my knowledge that require inventory slots. You can collect 1,000 pixie ears, 2,000 torvah shaman masks and etc. then bring all the bootie back to camp without anything to show for it other than someone's happy exclamation point.

And someone else looked at the save and "after a few minutes a new quest came up" -- I think that's just a random quest event. I believe all the required events were completed which should trigger the "Town Saved" bell & a treasure chest. Hence I think it's a bug.
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