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  #21  
Old 10-28-2008, 10:21 PM
EnderJ.Cullen EnderJ.Cullen is offline
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Okay, so could I just add overrides into an existing mod file like the Max Party Mod? I am primarily interested in beefing up weapons, armor, and having full and increased set bonuses apply when only one item from the set is equipped. I found out where all of the values are, I'm just not sure how to get all of the mods to apply to the game. So if I add the overrides to an existing mod, in the fashion you provided, they should work?
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  #22  
Old 10-29-2008, 12:25 PM
EnderJ.Cullen EnderJ.Cullen is offline
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So I think my problem is that I'm just not sure what to change within the override so that the magic modifiers on a weapon or armor item can be changed. The changes showed up for the backpack mod, and I was even able to change the drop rate so that only set, unique, and artifact items dropped, using the methods described in another post, but I still can't quite figure out how to boost weapon and armor stats. How would I go about doing that, i.e. what is it that I actually need to put within the override parameters? Thank you for the continued help.
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  #23  
Old 10-29-2008, 04:01 PM
scragar scragar is offline
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I think if you wanted to do this you would start with something like:
Code:
modSuperWeaponsAxe1 overrides BaseOneHandedAxe

{
	MinDamageBase		09

	MaxDamageBase		36


	MinDamagePerLevel	36

	MaxDamagePerLevel	72


}
I havn't tried that though.
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  #24  
Old 10-29-2008, 05:44 PM
EnderJ.Cullen EnderJ.Cullen is offline
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Thanks, I'll keep experimenting with it. I think I'm getting a pretty good handle on things now. Thanks for all the help
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  #25  
Old 11-10-2008, 06:00 PM
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Shadow Shadow is offline
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Sorry for being slow.

The problem you might be having is you don't want to have an assets003 folder. For example, there will be a Database folder inside of the assets003 folder. That folder should be directly in your Assets folder.
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