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  #1  
Old 10-13-2018, 11:33 AM
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Default Simple Tweaks - Din's Legacy Mod

Simple Tweaks - Din's Legacy Mod

Simple Tweaks is a collection of mods that modifies the game in a modular way. These tweaks provide an enhanced gameplay experience by reducing cheese, the necessity of unfun activities (world hopping for vendors) and rebalancing some aspects of the game.

If you don't like a tweak, then simply delete the relevant 'gdb' file in the mod's downloaded zip file and its gone. Or, if you want to modify it, then you can easily edit the numbers in the files since everything is structured in a very user-friendly manner.

How to Install:

Download from:

https://mega.nz/#!dB0ERQZL!Q0kUaX_Xs...R_DjHVMy L1fk

And, like all mods, install to:

[Your Steam Install Location]\Steam\steamapps\common\Din's Legacy\Expansions\Hardcore\Assets
For example, my install location is: A:\Program Files (x86)\Steam\steamapps\common\Din's Legacy\Expansions\Hardcore\Assets

Note: You can also put the file in some other locations if you prefer, but there is no difference between where it is put as far as I know as long as you get the file to load. And, the location above will do just that.

The Tweaks:

additionalItemModifiers.gdb:

Gives unique, artifact and legendary items 5, 6, and 7 random legendary modifiers. This mod is very much intended to be used with 'moreLegendaryItems.gdb'.

alternateMonsterRarityColors.gdb:

Alternate color scheme for the name's of higher rarity monsters; ie: no longer all orange.

bannedScavangerMutation.gdb:

Removes the Scavanger mutation from the pool of mutations that you can get. Simple.

higherResistanceAndArmorCap.gdb:

Increases resistance and armor caps to 95%. Note, that it will still be EXTREMELY hard to reach these caps (assuming that it is even possible).

monsterRarityBoost.gdb:

Causes monsters of higher ranks to spawn naturally in the world. Safer terrains like plains are now much more peaceful than deserts and dungeons, and night time is harder too. Naturally, high ranked monsters will only appear in areas with a high enough level to be worthy of their presence.

moreLegendaryItems.gdb:

A list of unique, artifact and legendary items with blank attributes that causes the game to generate completely random unique, artifact and legendary items. Playthroughs will now be much more random!

moreRequiredExperience.gdb:

Makes leveling up require more experience starting from level 1. The level curve is also much more smooth than before.

noCombatExperienceAffix.gdb:

Sets the spawn rate of the combat experience affix to zero.

noSetsRebalancedDropQualities.gdb:

Set items are always upgraded to unique items, so no more set items will drop. Artifact and Legendary items are now more frequently dropped.

tripleMonsterDamage.gdb:

For the masochist in us all!

Last edited by Destro* : 10-12-2019 at 04:42 PM.
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  #2  
Old 10-16-2018, 08:00 PM
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I updated the mod. Monster spawn boost is fixed to apply to all areas (hopefully) as intended originally. Double damage, monster experience nerf and quest experience nerf have been added to 'improve' the play experience, depending on your tastes, haha.

I love the format of this mod way more than the 'Zombasite Mo Mod'. Modularity is fun.

Last edited by Destro* : 10-16-2018 at 08:02 PM.
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  #3  
Old 12-26-2018, 07:00 PM
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Hey all,

Just bumping as I updated the mod and this thread.

Now if you play with all of these tweaks, expect a much more difficult than normal gameplay experience.

edit: Stream over. Was fun. Lost my char and made another that played for 4 hours to get to level 10! LOL. So brutal. Had many good times too.

Last edited by Destro* : 12-26-2018 at 11:01 PM.
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  #4  
Old 10-12-2019, 04:48 PM
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Bump! Updated the mod substantially. Many tweaks have been revamped since the initial release, see the first post for details.

I've been meaning to publish this for a while, and well, here it is.

It may not work perfectly in every way, but I'm about to do a playthrough with all tweaks enabled right now, so perhaps a small update will come out later tonight based on this run.
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