Originally Posted by Nobear
Now one thing I want to know is: since higher difficulties increase several things including attack, defense and armor, do the percentages listed on the character screen accurately represent a common monster at any and all difficulties? I ask because my Rogue has maxed Dex, which gives her 96% or 97% chance to hit (I forget), but it seems like her actual chance to hit is much lower than this even against common monsters.
Remember that a successful hit consists of an accurate swing (the to-hit chance) plus the victim's defenses all failing. No block, parry, dodge, or evade. These defenses scale with level and aren't near 0% for long. 96% times, say, 90% (10% chance of defense activation) is already well below 90%.
This is another reason why fast attacks are better than slow ones.