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  #1  
Old 01-13-2011, 05:05 PM
Nobear Nobear is offline
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Default 1.014 bugs

Placeholder post: 1.014 is out; get it while it's hot and then post your bugs here!
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  #2  
Old 01-13-2011, 05:09 PM
pnakotus pnakotus is offline
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The 'xyz level cleared' bonus should wait a second or two after the last kill, to make sure amorphs don't result in a respawn and 'clearing' again.
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Old 01-13-2011, 06:24 PM
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Shadow Shadow is offline
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Damn those amorphs.
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  #4  
Old 01-13-2011, 06:30 PM
pnakotus pnakotus is offline
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Depending on how the script works, you could reduce the amorph delay and increase the 'level cleared' delay.

Or just ban amorphs from being the last monster.
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  #5  
Old 01-13-2011, 07:10 PM
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Amberjoy Amberjoy is offline
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Quote:
Originally Posted by Nobear View Post
Placeholder post: 1.014 is out; get it while it's hot and then post your bugs here!
Didn't see this post until after I started a bug post where latest patch was announced. Oops.
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  #6  
Old 01-13-2011, 07:13 PM
Nobear Nobear is offline
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I was playing with someone else and didn't hear any sound for chat lines being sent. Testing by myself while paused, I can now hear the sound. I'm making more detailed improvement suggestions in the "Sound Advice" thread. I like the chat color change though.

Speaking of color changes, I don't like that reputation gains are in red now. That makes me think I did something wrong. If you want to distinguish from XP, make +rep blue.

Last edited by Nobear : 01-13-2011 at 07:23 PM.
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  #7  
Old 01-13-2011, 07:52 PM
pnakotus pnakotus is offline
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When monsters kill themselves, it doesn't count for your quests. I'm trying to kill 2 boomers on a level where there were only two, and one exploded itself. Surely this should count; their uprising was stopped by internal forces.
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Old 01-13-2011, 08:37 PM
Ghost Matter Ghost Matter is offline
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Quote:
Originally Posted by pnakotus View Post
When monsters kill themselves, it doesn't count for your quests. I'm trying to kill 2 boomers on a level where there were only two, and one exploded itself. Surely this should count; their uprising was stopped by internal forces.
That would not be good. Monsters fight between themselves. What there could be though is giving the player the kills for monster he/she hit at least once or in the vicinity.
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  #9  
Old 01-13-2011, 08:51 PM
pnakotus pnakotus is offline
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Do they fight when nobody's around? Sure, you don't want to ques tto be completed cause some saurians wandered into a bomb, but on the other had if all the xyz on a level are dead, it shouldn't matter how it happened; the uprising is clearly over.
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  #10  
Old 01-13-2011, 09:07 PM
Ghost Matter Ghost Matter is offline
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Quote:
Originally Posted by pnakotus View Post
Do they fight when nobody's around? Sure, you don't want to ques tto be completed cause some saurians wandered into a bomb, but on the other had if all the xyz on a level are dead, it shouldn't matter how it happened; the uprising is clearly over.
That's right though

Not sure it's a bug. A baddie quest was failed because he has a "Bob the Builder" moment as another player called it and built 3 machines in shot. After the fact, though, I still found a ghost that gave me the quest to kill the same baddie (Shreader as in Shredder?). I can't find him and the level keeps refilling itself. I don't think there's any secret passage. So not sure if it's a bug.

Another one that I'm not sure. Here's the sequence of events
  • Someone worshipping Mortus
  • I go to town, get evidence.
  • Wha? There's a gate? Destroy it!
  • Solve evidence quest. Town is saved.
  • Warmaster (culprit) gets into fight, is banished AND leaves town for unhappiness(no unemployement benefits then!)
  • Solve gate quest
  • Same thing happens to Warmaster except fight.

Last edited by Ghost Matter : 01-13-2011 at 10:32 PM.
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