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  #1  
Old 02-28-2016, 04:39 PM
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Crisses Crisses is offline
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Default Foraging Point Regeneration

Right now it still feels unrealistic. A clan of 5 people has the same hunting/foraging ability as a clan of 25 people.

Since it's per-town rather than per-NPC, and it's entire world rather than per-area, I'm not sure what the logic is.

If the 5 people sent out get too tired/irritable, then they should have individual counters. Then you could send out another party of entirely different folk to do something different. It would be a good bonus for larger groups and help keep up with the huge demands they have on resources. It also makes your skilled NPCs more precious - you'd have to juggle who goes on which trip more carefully, especially if 1 NPC has your hunting AND foraging skills.

Alternatively, since a cooldown per-NPC or area might be a bit much in terms of the accounting on the back-end, the point replenish rate could be based on # of clan members. As a loner character, it makes no sense to have any points at all. I'm not sure how fast the points come back now, but I'm sure there could be some reasonable calculation of a base rate + x/clan member. Even if it's a fraction per clan member, it should be something you can notice when you have a larger clan.

If it's set up this way because areas would be depleted of wildlife/fish/herbs, then the cooldown period should be per-outside-area (you can only hunt each area however often -- or forage for potions). Areas could have a cool-down for hunting, fishing or foraging. The percentage bonus drops in half each time you hunt the area and slowly replenishes again. The law of diminishing returns. Given how long a game typically lasts -- it could just cut the returns in half, period, and no replenishment. If you over-hunt or over-forage an area, perhaps because it's the only area your group can hunt for some reason -- then (as in real life) you're up a creek. Fishing could be an exception, because fish are typically quite mobile and breed much faster. Perhaps fishing goes down by a smaller percentage each time you fish. That's a judgement call. I don't run into many folk with fishing skill.

I can understand only sending 1 group at a time (who would want to risk 10+ NPCs all at the same time?). That makes total sense.

And with raids depleting stores it might be wise to re-consider whether to pump all the food you can out of an area early in the game, or "save some for later" -- just in case you lose too much food and need to replenish later. Makes gamers into environmentalists
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Old 02-29-2016, 09:14 AM
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Right now one of the bigger reasons why is to keep small and large clans viable and neither is the one and only "correct" choice.
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  #3  
Old 03-08-2016, 08:08 PM
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Tuidjy Tuidjy is offline
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I had decided to get the "logistic wins" achievement. So I built the perfect clan: a ranger with food sense, five hunter/gatherers (2 trappers, 2 foragers, and 1 fisherman) and one guy with quartermaster and 2 food utilization skills.

So far, I have managed logistic 3 wins. In EVERY SINGLE CASE I had to struggle not to get another kind of win. Twice, I failed - once I got a adventuring win because the remaining clans solved all problems, including mine, and once a military win because the last clan died despite my trying to keep it alive.

Why is it so hard to get a logistic win even with a great logistic team?

Well, for starters, food sense is worthless. I had it at 8, and it was not not making a difference compared to the foragers, so I just bought my way out of it.

Second, the foraging seems weirdly ineffectual. My team, with every member a specialist, in an area where two operate at 371.4% and three at 185.7%, gathered 68 food units per expedition. My clan, with 7 members, at 55% consumption, consumes 77 food per hour.

Third, raiding enemies for food is a joke. Destroying a clan with 16 level 18 members delivered 15 food. My tiny clan requires 560 units for a win.

Sure, there are ways of getting a win - gather some food, then fire all but one member, so that your food is suddenly plenty. But everything else is a slog.

Military wins are a joke, diplomacy wins seems to have become much easier than they used to be, adventurer wins are an real challenge... but logistic wins are simply not working.
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Old 03-09-2016, 10:26 AM
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Quote:
Originally Posted by Tuidjy View Post
I had decided to get the "logistic wins" achievement. So I built the perfect clan: a ranger with food sense, five hunter/gatherers (2 trappers, 2 foragers, and 1 fisherman) and one guy with quartermaster and 2 food utilization skills.

So far, I have managed logistic 3 wins. In EVERY SINGLE CASE I had to struggle not to get another kind of win. Twice, I failed - once I got a adventuring win because the remaining clans solved all problems, including mine, and once a military win because the last clan died despite my trying to keep it alive.

Why is it so hard to get a logistic win even with a great logistic team?

Well, for starters, food sense is worthless. I had it at 8, and it was not not making a difference compared to the foragers, so I just bought my way out of it.

Second, the foraging seems weirdly ineffectual. My team, with every member a specialist, in an area where two operate at 371.4% and three at 185.7%, gathered 68 food units per expedition. My clan, with 7 members, at 55% consumption, consumes 77 food per hour.

Third, raiding enemies for food is a joke. Destroying a clan with 16 level 18 members delivered 15 food. My tiny clan requires 560 units for a win.

Sure, there are ways of getting a win - gather some food, then fire all but one member, so that your food is suddenly plenty. But everything else is a slog.

Military wins are a joke, diplomacy wins seems to have become much easier than they used to be, adventurer wins are an real challenge... but logistic wins are simply not working.
Congrats on even managing a logistics win! Even with great foragers and the best of circumstances I've never gotten close.
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  #5  
Old 03-09-2016, 06:12 PM
Caal Caal is offline
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Actually, one issue I had was with the logistics win. More than once I had a large clan with adequate (or better) food which was then raided by multiple clans at once who wiped out almost all of my clan. Suddenly, food that was adequate for a clan of about 12 became overwhelming for a clan that is now only 2 or 3. That's when the logistics win appeared. It seemed totally illogical to me that you can get beaten badly and still get a win.

As previously noted, it would work the same way if you had enough food for a large clan and then just started kicking people out. Once you got the size low enough the high food ratio would trigger the win.
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