
06-11-2020, 07:13 PM
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Super Moderator
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Join Date: Jun 2007
Location: Dallas, TX
Posts: 9,470
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- increased chances of first 3 cargo bays dropping (HoboElf)
- ancients are now treated like other races when it comes to getting legend points (will make legend wins harder)
- increased FearPointsNeededForWin from 450.0 to 500.0
- increased LegendPointsNeededForWin from 250.0 to 300.0
- fixed not being able to attack ships after destroying their planet (kouhei/pandk9/Sideswipe)
- decreased ProtectorateMaxPowerRatio from 0.75 to 0.25
- decreased BaseFear from 10.0 to 5.0 (races have less natural fear of each other)
- increased DamageFearMult from 10.0 to 30.0 (races fear actually damage to their planets/ships way more)
- decreased the natural relation degradation for the player by 50%
- fixed splinter race sometimes failing (Jean)
- can no longer have multiple sentient race planet enhancements (splinter, lost, primitives, etc)
- fixed Satellite Defense System not spawning
- fixed StatusEffect missing translation (ScrObot)
- fixed OnPassiveProcText missing translation (ScrObot)
- decreased life of Ballistics from 10.0 to 3.0 seconds (kouhei)
- decreased life of Plasma from 7.5 to 4.0 seconds (kouhei)
- fixed espionage never working (Varkon)
- added individual loot multiplayer option (Varkon)
- ai now has a max distance it can shoot things from (kouhei)
- fixed not getting a warning when clicking on a invalid jump gate destination (Eris Shrugged/Bluddy)
- quest monsters can now attack planets
- fixed ai not trying to get another enemy once first one was killed sometimes
- planet guard ships now try to protect the planet from neutral projectiles like asteroids (LotusBlade)
- fixed rumors from planets not having the correct source (Lynn)
- greatly increased chances of monsters needed for quests to spawn
- now don't play more than 3 messages alerts at the same time (IchigoMait)
- fixed MaxCount on sounds not working correctly
- fixed sometimes relation dropping to 0.0 when a treaty is cancelled
- fixed protectorate overlord not having a minimum relation level
- increased ProtectorateOverlordBaseValue from 5.0 to 10.0
- now when races split or a subrace/rebel leave them and the original race start off with worse relations (Sharp)
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Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2
Patreon
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