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  #281  
Old 10-06-2011, 05:06 PM
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added more things you can find when scanning a planet like caches, ancient ruins, etc.
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  #282  
Old 10-07-2011, 11:47 AM
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if our AI could talk - creator please stop screwing around with the economy, I have a virtual galaxy to conquer!
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  #283  
Old 10-07-2011, 04:52 PM
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if our AI could talk - If you must tweak the rules of my galaxy, can you please make the monsters less trigger happy?
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  #284  
Old 10-10-2011, 04:09 AM
scepticmale1985 scepticmale1985 is offline
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Can you please make the monsters less scary.. lol
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  #285  
Old 10-10-2011, 05:17 PM
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if our AI could talk - If you give me 10,000 credits, I won't tell the other races about those cheat codes you use.
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  #286  
Old 10-10-2011, 07:04 PM
Roswitha Roswitha is offline
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Quote:
Originally Posted by Shadow View Post
if our AI could talk - If you give me 10,000 credits, I won't tell the other races about those cheat codes you use.
I can relate to that. I've never developed a game, but I have developed Warcraft II maps. (It's been a while. ) I would turn on the impervious-to-all-harm code and the show-complete-map code, and sit and watch to make sure the computer players were actually building things and sending out armies and not simply emptying the gold mine.
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  #287  
Old 10-10-2011, 07:25 PM
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Yeah, that is what development is like sometimes. I have cheat code so the ai ignores me so I can make sure they fight each other correctly, a level up cheat so I can test higher level content, a teleport cheat so I can move around instantly to some important event, and many more.

Any developer that doesn't have a set of cheats either doesn't have control of the code base or is likely being really foolish.
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  #288  
Old 10-11-2011, 05:30 PM
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crew members can now level up (kind of like ego items in DC)
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  #289  
Old 10-12-2011, 12:21 PM
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strange bug of the day - races were sometimes trying to set up their home planets in dimensional pockets (really safe but no planets)
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  #290  
Old 10-12-2011, 04:18 PM
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another bug of the day - it helps when the fleet designed to guard your colony ship actually follows the ship around
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