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Old 01-26-2018, 07:45 AM
DarthNihilus DarthNihilus is offline
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Join Date: Mar 2013
Posts: 110
Talking Nemesis bug

This bug will occur mostly for translators.
So. in the the g.trn the translation goes as follows (with the default key positioning)

Code:
(translated) ClanNameHumanNemesis	"Немезис"
(translated) ClanNameHumanNemesisColor	"^c091Немезис^c145"
(translated) ClanNameHumanNemesisShort	"Немезис"
(not yet) ClanDescHumanNemesisShared "To join the Nemesis human clan, blabla."
(translated) ClanDescHumanNemesisShort		"$$ClanNameHumanNemesisColor$$...d$$"
(translated) ClanDescHumanNemesis			"$$ClanName...eitful$$"
...
(translated) NemesisForArea				"##1## стал твоей Целью!"
(translated) Nemesis					"Цель"
(translated) NemesisDesc				"Это ...й зоне."
(translated) ThisIsNemesisQuest			"^c001Эт...ь!^c145"
(translated) NemesisNone				"Нет"
After reloading the trans and menus, the text in the claninfo
was
Nemesis: Blablabla
became
human: Blablabla

for some reason your function, dev, decided to take the parameter like this (prooved)(it even may be the default behavior idk):
Code:
ClanDescHumanNemesisShared "To join the Nemesis human clan, blabla."
I solved the problem by moving the
Code:
(translated) NemesisForArea				"##1## стал твоей Целью!"
(translated) Nemesis					"Цель"
(translated) NemesisDesc				"Это ...й зоне."
(translated) ThisIsNemesisQuest			"^c001Эт...ь!^c145"
(translated) NemesisNone				"Нет"
part up over the clannemesis lines.
I hope this helps the translators

Last edited by DarthNihilus : 01-26-2018 at 08:48 AM.
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