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Old 01-15-2018, 03:51 PM
Tyakraman Tyakraman is offline
Join Date: Oct 2011
Posts: 39
Default suggestion: unclump the town "workspace"

Just an idea:
Maybe the pillars, crafting station, portal and chests could be moved a bit further away from each other to untangle the "workspace" in the town. maybe even randomize their placement so the player would have more reason to visit other parts of the town.

I think most of the time the different objects/stations are so close to each other that it is difficult clicking on the right one. Even with names shown it could be very busy. Especially when the townspeople decide to put a couple of statues inbetween.

This might also give the town a more unique feeling and influence the players strategic decisions (like the placement of guards at town gates that are further away from the portal etc.).
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Old 01-23-2018, 02:48 AM
DarthNihilus DarthNihilus is offline
Join Date: Mar 2013
Posts: 110

I second this. At least the stashes could me a bit away from the pillars. maybe sacrifice one house's place.
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Old 02-20-2018, 08:01 AM
wrestless wrestless is offline
Join Date: Apr 2013
Posts: 59

I third this. I've actually got stuck before when using the gate to get back into town. My character ported in between some statues and couldn't walk anywhere. I had to destroy a statue before I could move. So I suggest the gate be further apart from the statues.

Luckily the townsfolk were particularly admiring that day and built me some more statues.
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Old 02-20-2018, 11:07 AM
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Shadow Shadow is offline
Super Moderator
Join Date: Jun 2007
Location: Dallas, TX
Posts: 9,412

This is definitely a good idea. I'll see what I can do.
Steven Peeler
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2
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