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#11
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![]() Don't worry, to my knowledge, it really only works on power gain.
Maybe Shadow could replace the negligible mana regen bonus on Spirit with a power gain bonus... something like +0.65% power gain per point? |
#12
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![]() Only some classes have power gain, so unfortunately I don't think that's a solution.
We have to consider several cases: - A full warrior gains from a) hitting from weaponmaster b) getting hit from gladiator c) blocking/parrying from defender. In this case, we wouldn't want him to gain too much mana. Each skill should give mana in proportion to how much the warrior invested in that skill tree, so if he only bought defender skills, only the defender's blocking/parrying mana generation will grow stronger. - A half assassin / half mage will gain from crits and kills, but he'll also have a mana regen bonus and a mana potion bonus. We don't want his crits and kills to fill up all his mana -- much of that mana 'belongs' to his mage side. The more he invests in his assassin skills, the more mana from crits and kills he should get. If he only buys mage spells, crits and kills would remain weak -- his mana would be mostly mage mana. I'm curious about Devastating Blow. It's supposed to give extra damage based on rage, again a holdover from DoP. Does it refer to mana? If so, that aspect of its damage should not increase, as mana increases easily throughout the game and currently remains mostly unused. |
#13
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![]() Quote:
edit: you're too fast for me, you just said it: Quote:
Last edited by Maledictus : 03-21-2011 at 12:43 PM. |
#14
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![]() Quote:
I'm not sure if devastating blow actually consumes the mana it uses for its damage calculation. Never tried it. |
#15
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![]() Forgive my negligence, but does power gain refer to the specialized passive abilities certain classes have to gain mana in unique ways?
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#16
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![]() I believe so. The terms aren't consistently used in the game files, but that's what we mean here.
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#17
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![]() Would be nice if the tooltips for the various power gain skills would tell us the actual numbers, i.e. how much mana is gained when killing an enemy/getting hit/blocking a blow...
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