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  #11  
Old 03-21-2011, 10:59 AM
Valgor Valgor is offline
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Don't worry, to my knowledge, it really only works on power gain.

Maybe Shadow could replace the negligible mana regen bonus on Spirit with a power gain bonus... something like +0.65% power gain per point?
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  #12  
Old 03-21-2011, 11:15 AM
Bluddy Bluddy is offline
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Only some classes have power gain, so unfortunately I don't think that's a solution.

We have to consider several cases:

- A full warrior gains from a) hitting from weaponmaster b) getting hit from gladiator c) blocking/parrying from defender. In this case, we wouldn't want him to gain too much mana. Each skill should give mana in proportion to how much the warrior invested in that skill tree, so if he only bought defender skills, only the defender's blocking/parrying mana generation will grow stronger.

- A half assassin / half mage will gain from crits and kills, but he'll also have a mana regen bonus and a mana potion bonus. We don't want his crits and kills to fill up all his mana -- much of that mana 'belongs' to his mage side. The more he invests in his assassin skills, the more mana from crits and kills he should get. If he only buys mage spells, crits and kills would remain weak -- his mana would be mostly mage mana.

I'm curious about Devastating Blow. It's supposed to give extra damage based on rage, again a holdover from DoP. Does it refer to mana? If so, that aspect of its damage should not increase, as mana increases easily throughout the game and currently remains mostly unused.
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  #13  
Old 03-21-2011, 11:40 AM
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Maledictus Maledictus is offline
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Quote:
Originally Posted by Bluddy View Post
a non-mage (and even a mage) doesn't really have a need currently for that much extra mana.
Does this factor in the fact that (if I'm not mistaken) there are skills that empty the entire mana pool in exchange for one huge damage explosion?

edit: you're too fast for me, you just said it:
Quote:
I'm curious about Devastating Blow. It's supposed to give extra damage based on rage, again a holdover from DoP. Does it refer to mana? If so, that aspect of its damage should not increase, as mana increases easily throughout the game and currently remains mostly unused.
I believe one of the mage classes has one too, lightning store I think it's called.

Last edited by Maledictus : 03-21-2011 at 11:43 AM.
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  #14  
Old 03-21-2011, 11:51 AM
Bluddy Bluddy is offline
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Quote:
Originally Posted by Maledictus View Post
Does this factor in the fact that (if I'm not mistaken) there are skills that empty the entire mana pool in exchange for one huge damage explosion?

I believe one of the mage classes has one too, lightning store I think it's called.
Lightning store just gives you a boost of mana. Again, not very useful right now that spells barely consume any of the huge mana pool you have as a mage, but once spell mana costs are adjusted, it'll be very useful.

I'm not sure if devastating blow actually consumes the mana it uses for its damage calculation. Never tried it.
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  #15  
Old 03-21-2011, 07:19 PM
bushwhacker2k bushwhacker2k is offline
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Quote:
Originally Posted by Valgor View Post
Don't worry, to my knowledge, it really only works on power gain.

Maybe Shadow could replace the negligible mana regen bonus on Spirit with a power gain bonus... something like +0.65% power gain per point?
Forgive my negligence, but does power gain refer to the specialized passive abilities certain classes have to gain mana in unique ways?
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  #16  
Old 03-21-2011, 11:43 PM
Bluddy Bluddy is offline
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Quote:
Originally Posted by bushwhacker2k View Post
Forgive my negligence, but does power gain refer to the specialized passive abilities certain classes have to gain mana in unique ways?
I believe so. The terms aren't consistently used in the game files, but that's what we mean here.
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  #17  
Old 03-22-2011, 12:57 PM
Valgor Valgor is offline
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Would be nice if the tooltips for the various power gain skills would tell us the actual numbers, i.e. how much mana is gained when killing an enemy/getting hit/blocking a blow...
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