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#1
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![]() Strip a Recruit of all his/her gear and check the base AC.
Then place chest armor into the slot; I think you will notice that the Total will be incorrect. This happens no matter the Class. I'll toss this in here to since it's related.. I'm aware that Recruits do not level like normal Player Characters. For instance they get 10 Attribute points per level, you add to their base AC on level-up ect. Is it also intended that the Attack/Defense, based off Dexterity, for each Recruits Class is using different multipliers than that of their corresponding Player Character Class? As a reference here's what we see for Player Characters: ..(listed for others as I'm sure you know this Shadow) ![]() Mage 1 Strength gives .5% to Damage 1 Dexterity gives 4 to Defense & 3 to Attack 1 Vitality gives 3.5 to Health 1 Intelligence gives 5 to Mana, .1% to Criticalt Hit, .2% Mana Regen 1 Spirit gives .1 to Resists Priest 1 Strength gives .5% to Damage 1 Dexterity gives 4 to Defense & 3 to Attack 1 Vitality gives 4 to Health 1 Intelligence gives 3 to Faith & .1% to Critical Hit 1 Spirit gives .2 to Faith Regen & .1 to Resists & 7 Faith Warrior 1 Strength gives 1% to Damage 1 Dexterity gives 3 to Defense & 5 to Attack 1 Vitality gives 5 to Health 1 Intelligence gives .1% to Critical Hit 1 Spirit gives .1% to Resists Rogue 1 Strength gives .7% to Damage 1 Dexterity gives 5 to Defense & 5 to Attack 1 Vitality gives 4 to Health 1 Intelligence gives .1% to Critical Hit 1 Spirit gives gives .1 to Resists Ubbax "Life is not measured by the number of breaths we take, but by the moments that take our breath away." - unknown |
#2
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![]() I'll look into this, but in this case it is probably not a bug. Recruits have a bunch of hidden modifiers to make them more balanced in various ways.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
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