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Old 09-26-2007, 10:28 AM
Ubbax Ubbax is offline
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Join Date: Jul 2007
Posts: 14
Default Recruit AC totals appear to be incorrect

Strip a Recruit of all his/her gear and check the base AC.
Then place chest armor into the slot; I think you will notice that the Total will be incorrect. This happens no matter the Class.

I'll toss this in here to since it's related..

I'm aware that Recruits do not level like normal Player Characters.
For instance they get 10 Attribute points per level, you add to their base AC on level-up ect.

Is it also intended that the Attack/Defense, based off Dexterity, for each Recruits Class is using different multipliers than that of their corresponding Player Character Class?


As a reference here's what we see for Player Characters:
..(listed for others as I'm sure you know this Shadow)

Mage
1 Strength gives .5% to Damage
1 Dexterity gives 4 to Defense & 3 to Attack
1 Vitality gives 3.5 to Health
1 Intelligence gives 5 to Mana, .1% to Criticalt Hit, .2% Mana Regen
1 Spirit gives .1 to Resists

Priest
1 Strength gives .5% to Damage
1 Dexterity gives 4 to Defense & 3 to Attack
1 Vitality gives 4 to Health
1 Intelligence gives 3 to Faith & .1% to Critical Hit
1 Spirit gives .2 to Faith Regen & .1 to Resists & 7 Faith

Warrior
1 Strength gives 1% to Damage
1 Dexterity gives 3 to Defense & 5 to Attack
1 Vitality gives 5 to Health
1 Intelligence gives .1% to Critical Hit
1 Spirit gives .1% to Resists

Rogue
1 Strength gives .7% to Damage
1 Dexterity gives 5 to Defense & 5 to Attack
1 Vitality gives 4 to Health
1 Intelligence gives .1% to Critical Hit
1 Spirit gives gives .1 to Resists

Ubbax
"Life is not measured by the number of breaths we take,
but by the moments that take our breath away." - unknown
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  #2  
Old 09-26-2007, 03:48 PM
Shadow's Avatar
Shadow Shadow is offline
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Join Date: Jun 2007
Location: Dallas, TX
Posts: 9,437
Default

I'll look into this, but in this case it is probably not a bug. Recruits have a bunch of hidden modifiers to make them more balanced in various ways.
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