Soldak Home   Drox Operative   Din's Curse   Depths of Peril   Zombasite  

Go Back   Soldak Entertainment Forums > Zombasite > Zombasite
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #131  
Old 10-30-2015, 08:55 PM
Tuidjy's Avatar
Tuidjy Tuidjy is offline
Elite
 
Join Date: Jun 2012
Location: La La Land (California)
Posts: 847
Default

I had it unlocked in previous versions, but none of my current characters seem to have it.
__________________
No good deed goes unpunished...
Reply With Quote
  #132  
Old 10-30-2015, 10:10 PM
Throwback Throwback is offline
Champion
 
Join Date: Oct 2015
Posts: 140
Default

I had one bugged quest named Scout. All factions were dead except one and the quest said 'We haven't heard anything from lately. Find out what's going on'. There was no location on the map, I assume it wanted me to check out another faction.

Normal attack in slot one can't be replaced by another skill which is odd since left mouse is normal attack anyway.

NPCs refer to the power of clans I haven't encountered yet.

The fire sound needs fixing, it is way way louder than everything else. Fire throwers are stupid powerful too (might just be gear issues). To me this boils down to the fact that melee characters *have* to take significant damage from poison and fire, but gear drops that make one aspect better without completely ruining something else are very uncommon (eg, poison resist AND defence). Or maybe it's just cause I am using a shield and searching for defence in my quest for a riposte build.

The monster lock-on is far too lenient. I had to fight a group of gigantic named mobs, and it regardless of where on the screen I clicked, I would attack the named mob. It's pretty bad with regular sized mobs too - it's extremely hard to click into empty spaces to reposition.

Last edited by Throwback : 10-30-2015 at 10:15 PM.
Reply With Quote
  #133  
Old 10-30-2015, 10:37 PM
Shadow's Avatar
Shadow Shadow is offline
Super Moderator
 
Join Date: Jun 2007
Location: Dallas, TX
Posts: 9,778
Default

Quote:
Originally Posted by Throwback View Post
The monster lock-on is far too lenient. I had to fight a group of gigantic named mobs, and it regardless of where on the screen I clicked, I would attack the named mob. It's pretty bad with regular sized mobs too - it's extremely hard to click into empty spaces to reposition.
Any particular type of monster?
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2
Patreon
Reply With Quote
  #134  
Old 10-31-2015, 12:09 AM
Throwback Throwback is offline
Champion
 
Join Date: Oct 2015
Posts: 140
Default

Quote:
Originally Posted by Shadow View Post
Any particular type of monster?
A gigantic lich. All the gigantic mobs are very difficult to not click on though.
Reply With Quote
  #135  
Old 11-02-2015, 03:14 PM
Caal Caal is offline
Elite
 
Join Date: Jan 2008
Posts: 332
Default

Just finished my arch nemesis quest and I don't think I got the quest xp for it. Finished another arch nemesis quest - definitely no xp for it.

Is there an easier way to repair (or socket) my party's equipment than pulling it off them, putting it in my inventory, fixing it, then putting it back on them?

Last edited by Caal : 11-11-2015 at 06:26 AM.
Reply With Quote
  #136  
Old 11-02-2015, 03:21 PM
Shadow's Avatar
Shadow Shadow is offline
Super Moderator
 
Join Date: Jun 2007
Location: Dallas, TX
Posts: 9,778
Default

Quote:
Originally Posted by Caal View Post
Is there an easier way to repair (or socket) my party's equipment than pulling it off them, putting it in my inventory, fixing it, then putting it back on them?
At least for repairing, you don't need to unequip the item.
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2
Patreon
Reply With Quote
  #137  
Old 11-02-2015, 03:37 PM
Throwback Throwback is offline
Champion
 
Join Date: Oct 2015
Posts: 140
Default

I'm 90% sure the algorithm for NPCs upgrading staves is bugged.

I had 2 staves last night which were clearly better than the initial grey staff my clan member started with - one green one yellow, both with higher DPS and magic damage % than the NPC's staff, not to mention other bonuses - but my NPC didn't want either. I had to equip them manually.
Reply With Quote
  #138  
Old 11-02-2015, 05:49 PM
Caal Caal is offline
Elite
 
Join Date: Jan 2008
Posts: 332
Default

Quote:
Originally Posted by Shadow View Post
At least for repairing, you don't need to unequip the item.
Maybe I'm not seeing it, but I don't know how to have the crafting screen and the NPC inventory open at the same time. Once I have the armor repair cursor, trying to open any NPC inventory changes the cursor back, and if the NPC inventory is open, I can't access the crafting table.
Reply With Quote
  #139  
Old 11-02-2015, 05:54 PM
Shadow's Avatar
Shadow Shadow is offline
Super Moderator
 
Join Date: Jun 2007
Location: Dallas, TX
Posts: 9,778
Default

Quote:
Originally Posted by Caal View Post
Maybe I'm not seeing it, but I don't know how to have the crafting screen and the NPC inventory open at the same time. Once I have the armor repair cursor, trying to open any NPC inventory changes the cursor back, and if the NPC inventory is open, I can't access the crafting table.
I'm sorry, I missed the party member part. I don't think there is an easier way.
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2
Patreon
Reply With Quote
  #140  
Old 11-04-2015, 12:30 AM
Throwback Throwback is offline
Champion
 
Join Date: Oct 2015
Posts: 140
Default

I'm starting to hate gates and stairways being an obvious group spawn zone. Teleport deaths into the middle of groups are deadly for a reason and even if I *can* gate away from anything too dangerous: a) I'd prefer not to have to; and b) sometimes I gate away by accident because of how insanely easy it is to click on gates or stairways.

I'd love to see a small area around gates & stairways being designated 'no-spawn' zones, or at least have them with the same spawn coding as everywhere else rather than (what seems to me) a higher chance of large groups spawning there.
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -4. The time now is 10:49 AM.


Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2022, Jelsoft Enterprises Ltd.
Copyright 2007 - 2022 Soldak Entertainment, Inc.