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Old 01-20-2019, 04:49 PM
jensk74 jensk74 is offline
Join Date: Jan 2019
Posts: 1
Default I must be doing something wrong

Just picked up the expansion and thought I would start a new character. Now I remember this game was tough when I last played it. But now it plays like a really random roguelike mixed with souls-like levels of masochism.

What happened there? The balancing seems completely off.

Played both a Death Knight and a Priest to around level 9 and hit the proverbial wall with both of them around the same time. First or second attack on the town will do me in consistently now as the attackers are 1 - 2 levels above mine and spawn faster than I can take them down. I tried lowering the level to "easy" but that seems to only modify normal mobs.

Priest seemed to do a little better overall because she was less dependent on health potions.

I really need some advice on how to progress further.
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Old 01-27-2019, 12:55 AM
Razuli's Avatar
Razuli Razuli is offline
Join Date: Jul 2014
Posts: 19

What in particular is killing you? The expansion added large zombie orc bosses, Orc berserkers and orc scouts, who notably can summon a group of orc berserkers. The berserkers and orc bosses are ludicrously dangerous at low levels and can fairly easily one shot you with an unlucky crit. The best way to deal with them is to hit them at range and do not enter melee range with them while they are enraged. Your death knight might be able to survive better since the dark templar tree has some really powerful defensive abilities in it.

Also if you are struggling you can decrease the starting level of new areas even further. I often play at levels at least 4 below my character level until I've built up a substantial amount of gear and clan buffs that make playing harder areas more feasible. The town raids are enemies sent from various locations in your area, so you can be raided almost immediately by enemies that spawn in a dungeon in the highest level zones of your current area.

Last edited by Razuli : 01-27-2019 at 12:56 AM. Reason: clarity
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