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  #201  
Old 06-07-2011, 07:32 PM
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Quote:
Originally Posted by Shadow View Post
trying to name all of the races today
One of the races should be Sensbane. Something dark, ghastly and demonic.
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  #202  
Old 06-08-2011, 06:23 PM
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now only have 3 slot types so you have harder choices of what to equip
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  #203  
Old 06-09-2011, 05:34 PM
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added a bunch more items today, some examples - Advanced Injector, Power Harmonic Control, Nanowire Recharger, and Dynamic voltage Scaler
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  #204  
Old 06-09-2011, 06:01 PM
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Something about all this reminds me of Alpha Centauri. I remember reading a retrospective which said that it didn't reach the audience it should have because the techs had such exotic names that their function wasn't immediately clear when looking at these names; players had to read the explanations to find out what the techs actually did. After a while players remembered the details for the techs but the initial learning curve was higher than that of Civ because of this, which in turn made players stay away. I fondly remember my time with SMAC, it was a great and atmospheric game, and the tech thing didn't bother me (I had the tech tree poster on my wall so all I needed to know was there at a glance).
Thought it was worth a mention.

Last edited by Maledictus : 06-09-2011 at 06:06 PM.
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  #205  
Old 06-09-2011, 06:13 PM
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That could be true. In our case the stats that an item modifies will only be a few lines down though.
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  #206  
Old 06-10-2011, 06:16 PM
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now have attributes in: tactical, helmsman, structural, engineering, computers, & captain
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  #207  
Old 06-13-2011, 06:29 PM
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you can now find crew to boost your stats (they take an inventory slot though)
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  #208  
Old 06-14-2011, 06:10 PM
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made weapons work a lot better today (targeting, feedback, etc)
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  #209  
Old 06-16-2011, 07:25 PM
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star systems now have a star and a bunch of random planets
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  #210  
Old 06-20-2011, 06:25 PM
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planets now rotate and have decent lighting from the local star
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