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  #11  
Old 12-07-2012, 10:53 PM
geldonyetich geldonyetich is offline
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Quote:
Originally Posted by Amberjoy View Post
Could some one who's played both Escape Velocity & Drox Operative give a reply I can post on the other forum? Thanks.
They're quite different, there's only a few key resemblances:

* Combat is action-based
* Top down, 360-degree free-scrolling perspective
* Space is divided into solar systems that you can freely travel between.
* You can trade equipment with credits at friendly planets.

But that's pretty much it. Escape Velocity's entire focus is different. You basically start up a new character, get involved in some prefabricated quest line, and see it through to completion while upgrading your ship (even changing ship chassis) and equipment. Then, start a new character to find other quest lines. Planet ownership does not change hands. There's no diplomacy interface between races so no need for rumor mongering. Planets don't have a true economy so no point in sabotaging them. There's some semblance of dynamic quests, but they're much simpler: take cargo x to random planet y, move a passenger, destroy a ship, ect. No significant quest consequences because there's no 4X game trappings at all. Escape Velocity has a commodity trading system as one way to make money, like a standard Elite clone.

Last edited by geldonyetich : 12-08-2012 at 12:20 AM. Reason: Additional Details
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  #12  
Old 12-08-2012, 12:59 AM
Amberjoy's Avatar
Amberjoy Amberjoy is offline
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Quote:
Originally Posted by geldonyetich View Post
They're quite different, there's only a few key resemblances:

* Combat is action-based
* Top down, 360-degree free-scrolling perspective
* Space is divided into solar systems that you can freely travel between.
* You can trade equipment with credits at friendly planets.

But that's pretty much it. Escape Velocity's entire focus is different. You basically start up a new character, get involved in some prefabricated quest line, and see it through to completion while upgrading your ship (even changing ship chassis) and equipment. Then, start a new character to find other quest lines. Planet ownership does not change hands. There's no diplomacy interface between races so no need for rumor mongering. Planets don't have a true economy so no point in sabotaging them. There's some semblance of dynamic quests, but they're much simpler: take cargo x to random planet y, move a passenger, destroy a ship, ect. No significant quest consequences because there's no 4X game trappings at all. Escape Velocity has a commodity trading system as one way to make money, like a standard Elite clone.
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