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#2002
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![]() Now that it is officially summer here, I'm officially ready for fall to start.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#2003
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![]() I'm working on kind of an experiment this week to see if I can split the player's model skeleton and draw torso and leg animations separately. This way I can animate running and attacking smoothly at the same time.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#2004
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![]() Drox Operative 2 is 20% off right now (its highest discount ever) on Steam (https://store.steampowered.com/app/1...x_Operative_2/) and GOG (https://www.gog.com/index.php/en/game/drox_operative_2).
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#2005
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![]() While working on the split skeleton stuff this week, I fixed an attachment bug that has probably been in the code base for at least 15 years. Sigh.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#2006
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![]() One of the funniest bugs right now in our next game is that currently gravity stops working on the player when they die. So if a Torva Shaman kills you in the middle of a jump with a firebolt, you die and then just hang there in the air.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
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