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  #1  
Old 05-03-2016, 05:33 PM
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Default Upcoming patch 0.931

  • sped up generateModelGeometry by removing 2 normalize calls (test went from 90.2 to 96.5 fps)
  • sped up Position::convertToLevel some (onle one level look up)
  • sped up getAnimationIndex (less string compares)
  • sped up checkCondition some by changing fairly large if else statement to a switch
  • no longer build ordered menus in hasFullScreenMenu (just use last generated)
  • no longer do show through walls stuff in outside areas (just towns & dungeons)
  • now loop through way less entities on client side for various things
  • now only call processStatusEffects on active actors instead of all actors
  • simplified generateModelGeometry slightly
  • updateTimers now only updates the timers that are currently being used
  • fixed ResourceHandle:perator= quick path not working correctly (should speed some things up a little)
  • made getSpecularTextureHandle return a reference (should be faster)
  • optimized normal/tangent inner loop of generateModelGeometry a little more (test went from 117 to 120 fps)
  • unrolled inner loop of generateModelGeometry a little (test went from 96 to 99 fps)
  • now use texture handles directly instead of getting local version and requiring to add users
  • now only update combat data for active sentients
  • changed an if else chain in generateColors to a switch
  • clan healthstones are now destroyable (clan is eliminated if their healthstone is destroyed)
  • made sure monster types that can't move can't be assassins or do town attacks
  • fixed campfires in some forest levels blocking sight
  • fixed Damek's set (Tuidjy)
  • made unholy armor critical hit stuff more clear (Tuidjy)
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Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, & Din's Legacy
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  #2  
Old 05-03-2016, 05:40 PM
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Default

If you post the next patch without stripping symbols, I can give you some more feedback on performance profiling.
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  #3  
Old 05-04-2016, 06:16 PM
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  • fixed dead actors not processing status effects
  • now pets set as aggressive have a 50% greater aggressive range (moggers)
  • rewrote massacre quest text a little so quest makes sense for non-human clans (Throwback)
  • now NPCs get experience for spying, identifying, tracking, creating items, and casting buffs (Tuidjy)
  • increased HuntingXpMult from 20.0 to 30.0 (applies to hunts, forages, and capture expeditions) (Tuidjy)
  • now get message and don't use up materials when you try to purify a max level item (Tuidjy)
  • updated some of the horror spell effects
  • added effects to all monster enhancements
  • if a god is pissed and has taken away a win condition, they also won't let their avatar show up to help
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  #4  
Old 05-05-2016, 07:30 PM
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  • now much harder to get NPC happiness above 50, 100, and 150
  • fixed Arsonist to Pyromaniac quest transition text
  • added new renegade types: Death Knight, Pyromancer, Mastermind, Infiltrator, Inquisitor, Executioner, Gladiator, Reaver,
  • Blackguard, DarkTemplar, Reaper, BloodMage, Sorcerer, Summoner, and Nightblade
  • added transition text for Anti-Magic Machine quest
  • changed PROTOCOL_VERSION to 49
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