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  #1  
Old 10-23-2015, 12:02 PM
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Jorlen Jorlen is offline
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Default Need some help from someone w/modding experience

Hey guys,

I'd like to find someone who can help me make a change to Zombasite.

Very simple in theory - I just want the cost of removing skill points completely removed. Is it possible?

I've done some poking around in the files and thought I found the multiplier, but changing it didn't do anything.
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  #2  
Old 10-23-2015, 05:00 PM
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Originally Posted by Jorlen View Post
Hey guys,

I'd like to find someone who can help me make a change to Zombasite.

Very simple in theory - I just want the cost of removing skill points completely removed. Is it possible?

I've done some poking around in the files and thought I found the multiplier, but changing it didn't do anything.
You happen to be in luck as I have exactly that. I use it with my cousin.
Attached Files
File Type: zip mod_SkillUntrainCost0.zip (251 Bytes, 104 views)
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  #3  
Old 10-23-2015, 05:29 PM
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Originally Posted by DanSota View Post
You happen to be in luck as I have exactly that. I use it with my cousin.
And Dan comes through again! Thanks

BTW wHat other mods do you guys use? Perhaps I can borrow a few more, if you're feeling generous!
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Old 10-23-2015, 05:56 PM
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Originally Posted by Jorlen View Post
And Dan comes through again! Thanks

BTW wHat other mods do you guys use? Perhaps I can borrow a few more, if you're feeling generous!
We use that one I just posted for you, the one to set the clans to a minimum of 1, a mod for having hybrids with 3 skill trees instead of 2 (not really mine, I just ported it over from Din's and changed it where needed), one to increase the party members you can have from 2 to 4, and lastly one to add a cape to the Healer skill tree.
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Old 10-23-2015, 06:08 PM
ScrObot ScrObot is offline
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BTW wHat other mods do you guys use? Perhaps I can borrow a few more, if you're feeling generous!
I've ported 3 of my convenience mods from Drox, I guess I'll stick them here until we get a separate Modding forum.

ZModBagsAllBackpacks -- Makes all bags 16 slot large backpacks. Does not change drop chance.

ZModBigStacks -- Potions now stack up to 99.

ZModFastOpen -- Opening chests, identifying items and most other similar actions only take 0.25 seconds. Also makes "Identify All" at crafting table/vendors free.
Attached Files
File Type: zip ZModBagsAllBackpacks.zip (365 Bytes, 90 views)
File Type: zip ZModBigStacks.zip (242 Bytes, 73 views)
File Type: zip ZModFastOpen.zip (512 Bytes, 62 views)
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  #6  
Old 10-23-2015, 06:14 PM
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I'll drop the ones I mentioned too. Having them all in one spot will be a good idea
Attached Files
File Type: zip mod_3SkillHybrids.zip (7.6 KB, 75 views)
File Type: zip mod_HealerCape.zip (564 Bytes, 57 views)
File Type: zip mod_MaxParty4.zip (224 Bytes, 56 views)
File Type: zip mod_MinCoven1.zip (214 Bytes, 34 views)
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  #7  
Old 10-23-2015, 06:21 PM
Fairgamer Fairgamer is offline
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Unfair Gamer Easy Mode:

Skill points per level 12 with no growth or deterioration (Idea shamelessly stolen from DanSota)
Attribute points per level to 8
Raid party to 8
Adventure party size to 5

Just a few tweaks that I use with certain characters that allows me to indulge my multiskill fetish. For the most part I like to use the base parameters for my main characters in case something vital gets changed and ruins their save. I advise making backups.

Disclaimer: may cause incontinence, implosion of cranium, diarrhea, coughing, or constipation. Consult your doctor if you have an out of body experience lasting for more than thirty minutes.
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File Type: zip mod_Unfairgamer_Easymode.zip (392 Bytes, 87 views)
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  #8  
Old 10-23-2015, 08:11 PM
Hobo elf Hobo elf is offline
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Quote:
Originally Posted by Fairgamer View Post
Unfair Gamer Easy Mode:

Skill points per level 12 with no growth or deterioration (Idea shamelessly stolen from DanSota)
Attribute points per level to 8
Raid party to 8
Adventure party size to 5

Just a few tweaks that I use with certain characters that allows me to indulge my multiskill fetish. For the most part I like to use the base parameters for my main characters in case something vital gets changed and ruins their save. I advise making backups.

Disclaimer: may cause incontinence, implosion of cranium, diarrhea, coughing, or constipation. Consult your doctor if you have an out of body experience lasting for more than thirty minutes.
Nice, thanks. I've been waiting for a mod like this.
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  #9  
Old 10-29-2015, 08:26 PM
Bomphav Bomphav is offline
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Thanks, I appreciate the "identitfy all" mod.

Would there be a way to make a mod that enables casting/attacking/healing and moving at the same time? This was possible in Din's Curse (the default game rules.) I'm so tired of standing in acid or poison clouds and being unable to move. If another forest saurian uses his flamethrower attack on me while I'm just standing there, I'm going to rage quit.
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  #10  
Old 10-29-2015, 09:55 PM
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Originally Posted by Bomphav View Post
Thanks, I appreciate the "identitfy all" mod.

Would there be a way to make a mod that enables casting/attacking/healing and moving at the same time? This was possible in Din's Curse (the default game rules.) I'm so tired of standing in acid or poison clouds and being unable to move. If another forest saurian uses his flamethrower attack on me while I'm just standing there, I'm going to rage quit.
I'll see about throwing one together for you.

Edit: There, this should do the trick.
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File Type: zip mod_DisableEnforceStandStill.zip (260 Bytes, 49 views)

Last edited by DanSota : 10-29-2015 at 10:01 PM.
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