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  #1  
Old 09-11-2019, 06:02 PM
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Default Upcoming changes in version 1.002

  • removed task stuff - not being used, could possible be a cpu hit if not working correctly
  • added area name to uprising quest title (Roswitha)
  • removed minimap key (it has been an option instead of a key for a while now) (DinoMC)
  • now when holding down stay skill key and use left click to shoot a magic arrow skill it uses the skill correctly instead of the basic bow attack (Dr. Freeman)
  • now non-quest dimensional gates are limited to having 5 monsters out at a time - should fix some slow down issues (won't fix anything currently broken worlds though)
  • monsters now only constantly wander around town if a clan is there
  • now monsters don't wander around just because they are in a war
  • now a monster that can't move towards its destination will sleep for a while if nothing really pressing
  • increased health of NPCs that need to be rescued
  • removed XP debt from abandoning a scenario with a hardcore character
  • removed scenarios/worlds abandon stat - not really relevant since you can easily leave and come back to a scenario/world
  • added 0.2% spell damage per intelligence (starting low to see how it goes)
  • added 0.1% healing per spirit (starting low to see how it goes)
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  #2  
Old 09-11-2019, 08:37 PM
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Woah, that intelligence change is extremely interesting and potentially HUGE!

And also, "removed XP debt from abandoning a scenario with a hardcore character", wow!

I'm actually really excited for 1.002 now. The Holy Fire build that I started over the weekend and bailed out on is definitely getting tried again this weekend

Last edited by Destro* : 09-11-2019 at 08:40 PM.
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  #3  
Old 09-12-2019, 01:57 PM
treborx555 treborx555 is offline
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Hm, i always wanted to do a heal character, but with potions heals don't really mean much unless you're healing your minion hoard.

I wonder if some mechanic can be made, like overheal turning into a shield to make healing yourself more useful? Or maybe even heals refreshing your current shields hp too. (not sure if this is ingame currently)
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Old 09-12-2019, 06:24 PM
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  • changed mutate from specialty/character chances to 30 (keep) / 65 (from other specialty/character)/ 5% (completely random) (was 45/45/10)
  • you can now leave a scenario early that you have lost (MikeLemmer)
  • fixed some brazier collision issues in dungeonDeathMaskDL.ara & dungeonPitsofDispairDL.ara (Nirimetus)
  • ice will no longer be created when ice or water is hit with an ice spell (Bender the DevoMiezer)
  • added some more controls to things spreading (like water and ice)
  • fixed stealth kill stat (Major Twitch)
  • defensive skills no longer help you get your combo multiplier up
  • now when 2 clans based in same level even though they will not buy the other contact, they will gladly sell it to you (DestroTheGod)
  • now make sure items don't get distributed to bulletin board (Notorious)
  • added Only Hope character mode - if you die, you lose that scenario/world (Calubob)
  • no longer get warnings from killing a friend of a clan when that clan is raiding you (*Yuki*)
  • can now tell if a thread is main thread - just a dev things at the moment
  • fixed a crash in cacheResource & getCachedResource (thread safe issue)
  • now objects (like evil pool) and their status effects level scale correctly (chesse20)
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  #5  
Old 09-12-2019, 06:38 PM
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Wooo. No more easy combo is going to be a very interesting change. That's huge. Same with the mutate chance ratios changing... 45 to 65 is a 31% increased chance of getting something from the specialty you pick. Absolutely massive.
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