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  #111  
Old 10-24-2015, 01:25 PM
Maslow Maslow is offline
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Join Date: Jul 2010
Posts: 13
Default progression

after about level 16-18 most classes seem to nose dive on power and skill point usefulness compared to NPCs and monsters.

up to this point I didn't need to have 2 NPCs and a summon (if available for the class) to survive/adventure.

Also around this stage is when quests start becoming worth far far less. most my quests at ~23 are worth less than 800 xp, and it takes ~42k to level. This seems like maybe it would be about right, if I weren't constantly being 1-2 shot killed by either an ambush or an orange guy I didn't see in the mass.

So the xp debt, dying nearly every 10 minutes, low mana and health regen (even out of combat) is really making the player feel under-powered and like it already peaked 3 levels ago.

So far I've played all classes to around 16 except ranger. I felt similarly about Din's Curse but the peak was higher.
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  #112  
Old 10-24-2015, 01:43 PM
Maslow Maslow is offline
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Join Date: Jul 2010
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Default Demon Hunter weak

I thought my demon hunter was higher, but guess the peak for demon hunter is lower.

I have to go back to a healthstone every 2-3 level 7 enemies I fight. (dark elves currently)

Str 14, Dex 20, Vit 20, Int 23, Spirit 15. Level 10

SpiritStrike -2
Magical Deflection 1
Energy Shield 1
WampirBlood 1
Ravage 1
Inferno 1
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  #113  
Old 10-25-2015, 12:45 PM
Caal Caal is offline
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Join Date: Jan 2008
Posts: 311
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Not sure if this is a bug or I am missing something, but my quests give me 60% more xp than is listed on the quest screen. I am playing at very slow pace, which I thought had a 20% xp penalty.

Again, I might be missing something, but I have completed two adventurer wins and have not received the set or higher level item that should come from this win.
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  #114  
Old 10-25-2015, 02:05 PM
Tuidjy's Avatar
Tuidjy Tuidjy is offline
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Join Date: Jun 2012
Location: La La Land (California)
Posts: 847
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I just lost my tenth hardcore character. Level 29 warrior. Just like eight of the other nine, I was killed by something that I could not identify, definitely not a monster, probably a poison cloud cast by a human type enemy... although I had very respectable poison resistance.

140 hit points, recurring about every second, when the strongest potion I have cannot heal even 50% of that, and when with 50% of my stat points in vitality, my hit points are below three times that.

I find monsters and their attacks very, very manageable. I was killing level 37-39 bosses no problem. Until I come across something that I cannot identify and kills me before I can react, and get the "X died in Y" message, which is supremely unhelpful.

By the way, with all these characters, I have lost exactly one clan member to a monster attack (or rather three simultaneous ones) and no party members. It tells you something when a player characters designed by a veteran player for survivability die like flies while NPCs are unkillable.
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  #115  
Old 10-25-2015, 02:08 PM
tearfulbastard tearfulbastard is offline
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Join Date: Apr 2011
Posts: 4
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Oddly enough, my semi-hardcore character just got killed by an insta-kill poison cloud a couple minutes ago.
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  #116  
Old 10-25-2015, 10:26 PM
alstein alstein is offline
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Join Date: Oct 2010
Posts: 116
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Suggestion - don't allow salvaging of items you are wearing, just in your inventory.

Painful when you do that.
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  #117  
Old 10-26-2015, 05:50 AM
Throwback Throwback is offline
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Join Date: Oct 2015
Posts: 132
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Quote:
Originally Posted by Maslow View Post
I thought my demon hunter was higher, but guess the peak for demon hunter is lower.

I have to go back to a healthstone every 2-3 level 7 enemies I fight. (dark elves currently)

Str 14, Dex 20, Vit 20, Int 23, Spirit 15. Level 10

SpiritStrike -2
Magical Deflection 1
Energy Shield 1
WampirBlood 1
Ravage 1
Inferno 1
10 is definitely not peak power. There are a number of obvious improvements you can make to your build.

Ravage and Wampir Blood are both aoe, you only need 1 of them. Blood in particular is 8 points which could be put to great use by investing in more defence. Eventually you will get to the point where 8 points is no longer expensive, then it is time to think about Wampir Blood.

I also think you could improve your stat allocation. Demon hunters get decent bonuses off spirit but nothing off intelligence (other than the usual perks). Ditch all your intelligence - assuming you can in this game, you could in Din's Curse - and put it into your physical stats - str, dex or vit. The Devour passive will keep your mana high enough, certainly at level 10.

Don't ignore your standard attack. It actually is useful in this game, unlike every other ARPG.

Decide if you are going 2-hander + plate, or shield + defence and aim your gear at armour or defence accordingly.

Take at least 1 vitality every level.

edits: Everything.

Last edited by Throwback : 10-26-2015 at 08:05 AM.
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  #118  
Old 10-27-2015, 08:33 AM
Throwback Throwback is offline
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Join Date: Oct 2015
Posts: 132
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2 more bugs

1. With the skill screen open I can still click on the win/clan/lose buttons despite them being covered by the skill screen window.

2. Collectors clan was attacking my party member who I had only acquired in that map.

3. I can't reallocate stat points. Maybe intentional but really hurts when you get to level 10 or so and realise you haven't got enough of a particular stat and can't progress, particularly with the level 10 'hump' (no money, mobs get way tougher - if you don't have your build right at this point, you basically have to restart).

4. Game doesn't pause when I open the stats screen.

Last edited by Throwback : 10-27-2015 at 08:36 AM.
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  #119  
Old 10-27-2015, 07:27 PM
Tuidjy's Avatar
Tuidjy Tuidjy is offline
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Join Date: Jun 2012
Location: La La Land (California)
Posts: 847
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Does anyone know how 'luminaries' work? I guess that a member becomes a luminary as soon as he hit 100 happiness... but I have people who have happiness in the 500s, and they do not get the bonus. Is it something that only happens once, and lasts for a bit? I would prefer it if it took more happiness, but that the bonus was constant, or at least, renewable.

For example, you could have luminary as a 30mn bonus, every time a member is above 200 and does not have it, but every time 'luminary' expires, the happiness would be reset to 100.
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  #120  
Old 10-27-2015, 08:12 PM
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Shadow Shadow is offline
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Join Date: Jun 2007
Location: Dallas, TX
Posts: 8,657
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Quote:
Originally Posted by Tuidjy View Post
Does anyone know how 'luminaries' work?
They are supposed to just need 100 happiness.
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