Soldak Home   Drox Operative   Din's Curse   Depths of Peril   Zombasite  

Go Back   Soldak Entertainment Forums > Drox Operative 2 > Drox Operative 2
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #1  
Old 11-17-2020, 04:23 PM
Schaten Schaten is offline
Amateur
 
Join Date: Oct 2020
Posts: 3
Question May i suggest somethings? (Also, i want some clarifications)

Hey guys, im getting great fun from the game so far...
Just want to share some ideias:

The Fighters health bars in the left of the screen are a bit confusing: could we have then grouped by "component"? It would be great if every component could create its own "card", with info listed near it:like the level of the summoned fighters, the number of them summoned (maybe with the max possible number next to it) and the health bars of each individual one under it (annexed a picture). I tend to run a lot of fighters and things get messy very fast. If possible, can we add a color code to them too? Some way to change the back light of them, so we can know which ones are from which component?

In the "performance" side could we have a way to deal with the multi-layered backgrounds? The game is surprisingly running smoothly in my PC without 3d graphic card, EXCEPT when the background get too heavy (nebulosas are beautyfull, but they do make the game slow down a lot).

Finally, can i have some clarifications about how leech, and repair on hit work? Drakk have this "fighter Syphon" skill, which tell it "repair 1% per hit", I imagine it repair 1% of the damage dealt, but this repair is only aplied to structure? Or heal their plate/shield too? I saw leech stuff in other race skills (lythosoid and scavengers), but it is presented as a flat number. Does the hit just repair that flat number, or it actually is a code, and leech is % of the damage?

Thanks, I hope im not offending anyone, just want to help. Im in love with this game so far, congratulations for such awesomeness...
Attached Images
File Type: jpg ss0006.jpg (19.8 KB, 11 views)
Reply With Quote
  #2  
Old 12-08-2020, 02:04 PM
Shadow's Avatar
Shadow Shadow is offline
Super Moderator
 
Join Date: Jun 2007
Location: Dallas, TX
Posts: 9,500
Default

Quote:
Originally Posted by Schaten View Post
Finally, can i have some clarifications about how leech, and repair on hit work? Drakk have this "fighter Syphon" skill, which tell it "repair 1% per hit", I imagine it repair 1% of the damage dealt, but this repair is only aplied to structure? Or heal their plate/shield too? I saw leech stuff in other race skills (lythosoid and scavengers), but it is presented as a flat number. Does the hit just repair that flat number, or it actually is a code, and leech is % of the damage?
% of hit is going to be % of the damage dealt.
The leeched amount is going to go to the structure. This might change though.
If it is shown as a flat number, it really is just a flat number.
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2
Patreon
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -4. The time now is 08:16 AM.


Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.
Copyright 2007 - 2021 Soldak Entertainment, Inc.