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  #11  
Old 08-21-2012, 08:05 AM
dtolman dtolman is offline
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Quote:
Originally Posted by RoboAV View Post
The Spiroc Teleporter could use a buff. It's neat, but it's teleport doesn't cause kinetics or missles to lose track of them. It should. I don't know that they use the ability all that often, either.
I don't think I've _ever_ seen them teleport! I thought it was just a name...
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  #12  
Old 08-21-2012, 10:49 AM
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PixelLord PixelLord is offline
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Quote:
Originally Posted by ShaggyMoose View Post
I think the monster behaviour is pretty well differentiated. Some do divebomb missile attacks, some charge straight at you, a lot of them have special attacks/capabilities that force different responses from the player. I think one place where it breaks down is when you just end up with a 100 monsters tailing you around the map to the accompaniment of a Benny Hill soundtrack...
Hahahaha! I will beg Shadow for Tori to add the Benny Hill soundtrack. If I were playing for the first time and that occurred, I'd laugh for the rest of the day. (It won't happen though - maybe a mod?)

As far a ship behavior, I'd say some ships might steer clear of (dodge) mines once in a while (not always though).
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  #13  
Old 08-21-2012, 04:44 PM
Chumpy Chumpy is offline
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Why are they tailing you around the map? Just fly out of the system.
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  #14  
Old 08-21-2012, 05:45 PM
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Crisses Crisses is offline
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Quote:
Originally Posted by Chumpy View Post
Why are they tailing you around the map? Just fly out of the system.
That doesn't stop them from tailing me...only from more of them tailing me.
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  #15  
Old 08-21-2012, 05:54 PM
Chumpy Chumpy is offline
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Yeah, they'll still follow you, but you won't run into MORE monster groups, giving you leisure to pick them off with bombs or mines or missiles while barreling into perfectly safe infinity.
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  #16  
Old 08-21-2012, 05:57 PM
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Crisses Crisses is offline
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Bah -- I like a target-rich environment...
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  #17  
Old 08-21-2012, 07:53 PM
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RoboAV RoboAV is offline
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I haven't done any checking, but different enemies seem to be introduced and others are phased out as you move up in level. From what I gather, there seems to be a cycle through each difficulty. How much variation is there in the way enemies are combined?

I haven't encountered Storms since .916, but that was one monster I'm glad to see didn't get any changes. They send me running more often than most.

How about making Baylissa Wolves more wolf-like? Can they be made to fire in groups with a damage or crit-bonus for doing so?

The cloak on monsters feels a little... soft to me. I can get a lot of shots off on a Trypanos from the time they start to fade until they disappear.
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  #18  
Old 08-23-2012, 09:44 PM
PrimeIntellect PrimeIntellect is offline
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The most memorable ones for me are what I now call Rylors. I have no idea what the actual name for them are, but they're those ships that spew out those flame waves.

So much fire. D:
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