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  #11  
Old 06-18-2012, 11:41 PM
Eagleheart Eagleheart is offline
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I think the fog of war is fine in this game. Everything being revealed would considerably affect the game. Knowing where all the enemy planets are and the warpgate and lane locations would make it a lot easier.

Exploring is integral to the game right now, and I like it this way. It loses that sense of adventure if you know where everything is.

You should definitely be able to trade map data and possibly be able to have shared vision with allied AI and other players though.
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  #12  
Old 06-18-2012, 11:42 PM
rune_74 rune_74 is offline
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Quote:
Originally Posted by pnakotus View Post
In Space Rangers, you can see all planets/stars/big things everywhere, but can only detect ships/interesting things/money within your radar range.

Problem = solved.
This is true...and makes sense....you could also change it so that only known planets show up...like major race planets
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  #13  
Old 06-19-2012, 12:34 AM
pnakotus pnakotus is offline
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Yeah, even if planets were just a zero-information dot (rather than a recognised, named and stats-up thing like in SR) it'd help with navigating, help new players, reduce the 10m of driving around to get anywhere, etc. The exploration is still required to find bad guys, loot, anything interesting. It's just the 'terrain' that is visible.

I'm pretty sure it's only the way it is now because it's so close to Dins (like how planets only show up on your radar within a short range, even if they're on your full map). This will certainly improve.
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  #14  
Old 06-19-2012, 02:09 AM
ebarstad ebarstad is offline
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I like pnakotus's SR2-style radar idea. It doesn't lessen exploration, only tedium (and my innate desire to remove any scrap of the fog from the map). It also gives you more of an incentive to get a good radar.
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  #15  
Old 06-19-2012, 03:08 AM
Valgor Valgor is offline
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When a race wants the player to explore or colonize a planet, the planet in question should appear on the map regardless.
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  #16  
Old 06-19-2012, 05:08 AM
Lyranaar Lyranaar is offline
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I agree, removing fog in every system gets repetetive after a time. The SR version could quicken the starting pace of the game. In addition that way it would be easier to contact other races quicker (as you can find planets faster) and give therefore more choices.
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  #17  
Old 06-19-2012, 05:12 AM
Hyfrydle Hyfrydle is offline
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Maybe instead of removing the fog of war completely or showing the planets. Perhaps the planets could show up in the fog of war as you explore so the range a planet can be spotted could be increased. After all planets are pretty big objects in the vastness of space.
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  #18  
Old 06-19-2012, 05:43 AM
gornova gornova is offline
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Quote:
Originally Posted by Hyfrydle View Post
Maybe instead of removing the fog of war completely or showing the planets. Perhaps the planets could show up in the fog of war as you explore so the range a planet can be spotted could be increased. After all planets are pretty big objects in the vastness of space.
I agree, Drox Operative are cool enough to spot planets when entering into a system
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  #19  
Old 06-19-2012, 11:26 AM
spacehog spacehog is offline
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Quote:
Originally Posted by cyborg View Post
It feels like mowing the lawn. Except the lawn is dark matter or something.
You had me laughing for minutes!

I haven't played around with the radar much, but it might be cool if increasing radar increased the amount of fog of war revealed around the ship. Sort of like increasing the light intensity mechanic in Din's Curse. I also support the scanner component ideas that can detect large bodies. Operatives willing to sacrifice one of their component slots for a planetary scanner don't have to explore as much.
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  #20  
Old 06-19-2012, 11:32 AM
Aganazer Aganazer is offline
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Quote:
Originally Posted by spacehog View Post
You had me laughing for minutes!

I haven't played around with the radar much, but it might be cool if increasing radar increased the amount of fog of war revealed around the ship. Sort of like increasing the light intensity mechanic in Din's Curse. I also support the scanner component ideas that can detect large bodies. Operatives willing to sacrifice one of their component slots for a planetary scanner don't have to explore as much.
Yes. This.

Use the fog of war as a game mechanic.

+1 for Radar Components
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