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Old 12-26-2020, 09:58 AM
SirReptile SirReptile is offline
Join Date: Dec 2020
Posts: 3
Default Missing features from Drox 1 (plus a skill in need of clarification)

There are a couple of things I loved in Drox 1 that are unfortunately missing in the current iteration of Drox 2. I hope you restore them.

(1) Setting Drox involvement to "Minimal"
This is a big one. I don't enjoy the Drox missions at all. At best, they're wildly random, and at worst, they completely undermine my intentions in the sector. Please bring this back so we at least have the choice.

(2) Improving race relations through battle.
This was great for immersion in Drox 1. Taking part in an epic space battle in the vicinity of a race's home planet, colony, or ship should make them like me more.Sometimes it even served as a great starting point for improving relations with a race where things had started to go sour.

And last, this is not a feature from Drox 1, but there is a Skill on the lowest level of the skill tree that you can put points to to improve something called "Combat Experience." The idea of "combat experience" is not referenced anywhere else and it's unclear what it refers to. Is this crew experience? Your overall experience toward the next level? Some clarification (both here and in-game) would be helpful.

Thank you for making one of my all-time favorite games.
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Old 12-30-2020, 05:27 PM
Shadow's Avatar
Shadow Shadow is offline
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Join Date: Jun 2007
Location: Dallas, TX
Posts: 9,588

1) The option was removed because now Drox quests are completely optional. You can do them and work towards a Guild Win or completely ignore them.

2) Relation changes for destroying enemies near planets is still in there.

Combat experience is experience you get for destroying enemies (basically not quest or other types of experience).
Steven Peeler
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2
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