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  #21  
Old 04-08-2010, 06:18 PM
The_Dajaw The_Dajaw is offline
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@techray - No, mods for Din's should never overwrite characters. Infact vanilla characters will even work with the mod but the balance will probably be completely off.
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  #22  
Old 04-08-2010, 06:19 PM
The_Dajaw The_Dajaw is offline
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EDIT: Accidental double post.
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  #23  
Old 04-09-2010, 01:32 AM
Bogeyman Bogeyman is offline
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No, it won't delete old characters. However, if you try to play your old characters once you've installed the mod, you'll get some bizarre results
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  #24  
Old 04-09-2010, 02:40 AM
Bogeyman Bogeyman is offline
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Default Oh, Wow!



I think you've created the best class I've seen in the game:

Dark Priest <--- Blight + Plate = Awesome

Here's the man at LEVEL 4, outfitted, of course, with goodies from my Shared Chest:

----

Erson

Level 4 Dark Priest

Stats

Health: 200 / 200
Mana: 1073 / 1073

Attack: 59
Defense: 86
Armor: 171

Damage: 15 - 49
Dps: 32.0

Reputation Level: 1

Money: 33SP 29CP

Attributes

Strength: 7
Dexterity: 6
Vitality: 8
Intelligence: 8
Spirit: 12

Points Left: 0

Resistances

Fire Resistance: 2
Cold Resistance: 2
Poison Resistance: 12
Lightning Resistance: 2
Magic Resistance: 4

Skills

DarkPriest Training lvl 2
Blight lvl 4
Summon Dead lvl 3
Mace Mastery lvl 2
Divine Blessing lvl 3

Points Left: 0

Equipment

The Corinthian
Light Plate Helmet
Rarity: Artifact Basic Type: Plate
Durability 20 / 20
65 armor
+5 Attack
+16 Armor
+13 Max Health
+1 Fire Resistance
+1 Magic Resistance
+24% armor
Requires 5 Strength
Requires armor skill: Plate
Sell value: 3SP 87CP
Retail value: 33SP 94CP

Ring Mail Shoulders (Ego)
Rarity: Rare Basic Type: Mail
Durability 10 / 10
6 armor
7 defense
Ego: +25% armor bonus
+5 Max Health
+32% armor
2.9% chance to cast level 2 Stun when hit
Requires 3 Strength
Requires armor skill: Mail
Sell value: 90CP
Retail value: 3SP 88CP

Schorl Bronze Scale Tunic of Protection
Rarity: Uncommon Basic Type: Mail
Durability 15 / 15
36 armor
22 defense
+20 Armor
+2 Magic Resistance
+5% armor
Requires 3 Strength
Requires armor skill: Mail
Sell value: 2SP 85CP
Retail value: 15SP 5CP

Bloodmoon
Light Plate Bracers
Rarity: Elite Basic Type: Plate
Durability 23 / 23
15 armor
+28 Defense
+22 Attack
+23 Max Health
+5 Poison Resistance
+21% armor
Requires 5 Strength
Requires armor skill: Plate
Sell value: 3SP 0CP
Retail value: 16SP 24CP

Soft Leather Gloves
Rarity: Very Rare Basic Type: Leather
Durability 11 / 11
5 armor
4 defense
+1 Defense
+2 Cold Resistance
+4% Find Items Chance
+10% armor
Requires armor skill: Leather
Sell value: 28CP
Retail value: 1SP 18CP

Mudbeard's Belt
Light Plate Belt
Rarity: Set Basic Type: Plate
Durability 22 / 22
25 armor
+10 Armor
+17 Max Health
+1 Lightning Resistance
+1 Magic Resistance
+12% armor

Mudbeard's Set: Mudbeard's Hammer,
Mudbeard's Chestpiece, Mudbeard's Spaulder,
Mudbeard's Helmet, Mudbeard's Belt,
Mudbeard's Boots

With 3 items:
+8 Max Damage

With all 6 items:
+16 Max Damage

Requires armor skill: Plate
Sell value: 2SP 12CP
Retail value: 10SP 12CP

Bronze Scale Greaves
Rarity: Very Rare Basic Type: Mail
Durability 14 / 14
14 armor
+1 Fire Resistance
+6% Find Items Chance
+6 Light Intensity
+10% armor
3.4% chance to cast level 3 Petrify when hit
Requires 3 Strength
Requires armor skill: Mail
Sell value: 1SP 15CP
Retail value: 5SP 3CP

Quilted Boots
Rarity: Very Rare Basic Type: Cloth
Durability 14 / 14
5 armor
+3 Strength
+3 Dexterity
+3 Vitality
+3 Intelligence
+3 Spirit
+69 Maximum Mana
+7 Poison Resistance
+1 Max Stamina
+10% armor
Requires level 2
Requires armor skill: Cloth
Sell value: 2SP 93CP
Retail value: 58SP 63CP

Nimble Jewelry
Rarity: Common
+3 Defense
Requires level 2
Sell value: 6CP
Retail value: 26CP

Bonecrusher
Spiked Club
Rarity: Artifact Basic Type: Mace
Durability 21 / 21
8 to 25 Damage Speed 1.00
16.5 damage per second
+4 Max Damage
+1 Mana Regen
+1 Lightning Resistance
+40% Crushing Blow
+40% damage
Requires 4 Strength
Requires weapon skill: Mace
Sell value: 3SP 41CP
Retail value: 20SP 20CP


Fun stats

Kills: 160
Deaths: 0
Kills Per Death: 160

Gold Found: 25SP 5CP
Time Played: 38m 42s
Max Damage Dealt: 102
Max Damage Taken: 4
Max Damage Dealt At Once: 102
Max Health Healed: 167

Best Trap Disarmed: lvl 0

Strongest Monster Defeated: Bloodwitch (Lvl 2)
Toughest Battle Won: Bingor (Lvl 1) at Lvl 1
Strongest Monster Killed By: None
Weakest Monster Killed By: None

Quests Solved: 9

Equipment Worth: 1GP 64SP 53CP
Inventory Worth: 1GP 74SP 55CP

Secrets Found: 0

Towns Saved: 0
Towns Abandoned: 0
Towns Lost: 0

Din's Curse / Soldak Entertainment

Last edited by Bogeyman : 04-09-2010 at 02:53 AM.
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  #25  
Old 04-09-2010, 02:52 AM
The_Dajaw The_Dajaw is offline
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Quote:
Originally Posted by Bogeyman View Post


I think you've created the best class I've seen in the game:

Dark Priest <--- Blight + Plate = Awesome

* snip *
How the hell did you get 7 str mister?! are you using shared stash items from the vanilla game or something? As far as I know that should be impossible as a dark priest! :P

EDIT: Ah I see the boots. How did you get them? stats on items should be +1 max... and only on very few items.

Last edited by The_Dajaw : 04-09-2010 at 02:55 AM.
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  #26  
Old 04-09-2010, 02:55 AM
Bogeyman Bogeyman is offline
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Who me???
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  #27  
Old 04-09-2010, 03:01 AM
The_Dajaw The_Dajaw is offline
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Yeah seriously own up, I know that item could not of been aquired with my mod :P

Priests can't actually wear plate without dual classing or using bulls strength. They can only just wear it, so be careful when you dual class low strength chars with priests kids!

EDIT: haha I see you ninja edited your post Still naughty naughty for using those items...

Double EDIT: God you've got a lot of health on those naughty items as well. There is no way you should have that much health with only 2 priest training levels! Surely its just too easy?

Last edited by The_Dajaw : 04-09-2010 at 03:14 AM.
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  #28  
Old 04-09-2010, 11:55 AM
Bogeyman Bogeyman is offline
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But FUN!! Seriously, I'm having the most fun with this guy I've had playing the game so far. I actually didn't realize that I wasn't "supposed to" be using the items from the shared stash (which I obviously am ), and there's no doubt it's making the early game easier than it's supposed to be.

That said, I'm having a blast with this character. He's a lot of fun to play, and I suspect that the shared items will become obsolete once he hits level 15 or so. If so, then I achieved my goal: to fast-track a new character to level 15-ish.

If that sounds like a goofy goal, there's a reason: I've played a number of different characters up to that level, just trying to get a feel for which one felt the best once they had some skills & equipment. I thought it was going to be the vanilla "Thief" but after level 15 I got a little bored. Starting a new character and building back to level 15 is time-intensive, so I thought it would be pretty cool to be able to fast-track new characters to about that level. Since there's no editor, the best route I could think of was a strategic use of the shared stash to give new characters an advantage, and therefore, level faster. After reaching my goal of 15, the gear I'm wearing will likely have been replaced by new stuff I'm finding in the dungeons.

So now you know my secret(s)

Last edited by Bogeyman : 04-09-2010 at 11:57 AM. Reason: grammar
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  #29  
Old 04-09-2010, 07:34 PM
The_Dajaw The_Dajaw is offline
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New mini patch up fixing a few things.

(Check first post)
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  #30  
Old 04-10-2010, 11:45 AM
Vlaros Vlaros is offline
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Pretty nifty mod so far. A couple observations though.

It is possible to make an unplayable character. And I don't just mean gimp. I tried out Barbarian/Wildman, and I ended up with negative numbers for stats like Dex and Int (I think). For whatever reason, that made it impossible for me to use any items, even potions.

Also, I think Defensive Stance (definitely for Sword Master, not sure about others) does not scale up with points at all. At least the tooltip for level 2 did not show any difference from level 1.

As much as I like the more front-loaded class structure that you have here, I think it does lose a lot in the way of fun character progression. After the first few levels of getting the essentials, progression feels stagnant. It feels like there isn't too much improvement beyond the first point into most skills. One point into Dagger Mastery for Assassins gets you the attack speed buff... beyond that... meh.

And some things are just way out of whack, in my opinion. Monk, for example, is just way too tempting as a second class with those initial freebie stances they get. And they have some really nice passive/toggles later on too. If there were any way to put some restrictions into the really powerful stuff, you might get better balance. Like if you could not be wearing anything better than cloth armor to use those monk stances. Something along those lines at the very least. Pure monks have the restriction of course, but go ahead and try out Fighter/Monk for a couple hours and bask in the glory of uberness.

I do like what you've done though, and I definitely appreciate the effort. I'll be keeping an eye out on this mod as you work out the kinks.
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