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  #1  
Old 12-29-2012, 06:03 PM
droxop55 droxop55 is offline
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Default Warp gate activation missing in multiplayer

When I rejoin a multiplayer game as a client to the server, all of the warp gates that I had activated are lost. However, when I go to the galaxy map, I can see all of the solar systems I've been to in that game, so it knows I have been to those systems before as a client.

If that is intended, I'd like a way for the host to share all of the jump gates that s/he has activated, so that I don't have to fly around and reactivate them, especially if I logged out in a hostile galaxy.
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Old 01-01-2013, 05:43 AM
droxop55 droxop55 is offline
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Quote:
Originally Posted by droxop55 View Post
When I rejoin a multiplayer game as a client to the server, all of the warp gates that I had activated are lost. However, when I go to the galaxy map, I can see all of the solar systems I've been to in that game, so it knows I have been to those systems before as a client.

If that is intended, I'd like a way for the host to share all of the jump gates that s/he has activated, so that I don't have to fly around and reactivate them, especially if I logged out in a hostile galaxy.
Upon further investigation, it looks like the jump gates *are* remembered by the client. However, when I go to a jump gate and look at the galaxy map, all of the galaxies that I had been to before logging off and rejoining are considered uninhabited, thus the warp gate is not available because it is an uninhibited solar system in my game.

But, the host of the game shows the sector properly on his screen, the solar systems being inhabited and his warp gates work without an issue.

Perhaps the inhabited solar systems are not being sent to the client upon reconnect?
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Old 01-08-2013, 01:09 PM
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Shadow Shadow is offline
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They should be getting sent, but they might not be guaranteed. If that is the case and the packet gets lost you would have problems. I'll look at it.
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