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#1
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![]() When using a marine in 1.017 to take down a ship, I'm not being awarded any XP. Is this a bug or as per design?
I'm really enjoying using a marine, but it is quite powerful so I can understand if the XP denial is intentional. As there is no minimum time limit between boardings and no range limit from what I can tell, I can use spacebar to pause the game and board all the ships on screen one after another. My marine kicks arse! ![]() |
#2
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![]() I'll have to look at the code, but I don't remember not allowing XP on purpose.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#3
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![]() I would think that being able to send the same marine to board more than one ship at the same time is a bug...
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No good deed goes unpunished... |
#4
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![]() Quote:
![]() You also don't have to stick around - your marine returns to you as soon as the enemy ship is defeated. So you can perform ‘fly-in, board, fly-out’ manoeuvres, leaving the marine to take down the enemy ship offscreen whilst you wait out of harm's way. |
#5
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![]() Thanks for the explanation. I have not used a marine for two patches now. In v1.16 they did not scale properly, and while I enjoyed them on early levels, I stopped using them on higher ones. Now they appear to have been fixed, but my current ship has no marines.
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No good deed goes unpunished... |
#6
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![]() Yeah, I must admit that I don't have your expertise on crew levelling. I don't think I've had a marine level up yet. I don't know if that's because they don't level or I was too impatient.
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#7
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![]() In patch 1.016 they leveled just fine, but were falling behind in terms of damage. Shadow gave them a boost afterwards, but the ship that had the marine blew up, and I have not found one since.
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No good deed goes unpunished... |
#8
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![]() I just found a marine... but it could not have happened on a worse ship: it's unlucky (fewer components), Fringe (no scavenger components) and a Command Zero challenger (few slots)
I still installed the marine, and have been playing with him for a while. One thing I can say, he is leveling just fine. Can't say much about his effectiveness, because as I said, the ship is not exactly the kind to get L337 L007.
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No good deed goes unpunished... |
#9
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![]() OK, I'm done with marines for now.
- Their damage still does not come anywhere close to matching the damage from my normal weapons. Once I get a dangerous enemy down to less health that my regular weapons would obliterate with one hit, the marine still needs a long time to chew through it. Time during which I am supposed to let that enemy threaten me, while making damn sure that I do not accidentally kill it while trying to hit something else. - The marine can't even overwhelm the regeneration of many enemies. Enemies that I can easily blow up with an alpha strike. - Much too often, the marine boards the enemy, and fails to do any damage whatsoever for minutes at a time. I do not know whether the enemy crew is resisting the marine, whether I've done something wrong, or whether there is a bug. And yes, my marine portrait does show up on the enemy status bar. - Unless your target is not being attacked by anyone but the marine, the marine takes damage, which costs a lot to heal for a high level marine. When there are Shadows around, the marine better stay home. Now I'll admit that I did all of my boarding with a ship particularly unsuited for it. (Small, fragile, poor, unlucky, hardcore) But marines would not match my normal style of play, either. As they are, marines need love.
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No good deed goes unpunished... |
#10
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![]() Ouch!
![]() What level were you at? I probably play at a much lower standard than you do, so I may have a lower standard for what constitutes powerful or effective. But I was just wondering if it was also a difference of ship/marine level, as I think I've mainly used marines when my ship was around level 10-15. They did more damage for less energy cost than the beam or ballistic weapons I had at the time, and much more damage per second as there is no minimum time that must elapse between boardings. |
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