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#1
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![]() Hello. I intend to translate to polish zombasite, however, I have a problem with the font which does not accept Polish characters(ą ć ę ł ń ż ź) . Is it possible to do something about it?
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#2
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![]() I believe you can do it. You will need to grab the modding SDK from Drox Operative and use the FontGen tool to create a new font at the various needed sizes that has the polish characters in it.
__________________
Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#3
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![]() so, I downloaded and launched FontGen.exe. Dose window appeared for a moment and disappeared. I created the font files "arial12" I do not have the option to choose the size of the font to be created because the window itself disappears. font files assembled as described, in system.gdb I changed the standard font to arial and unfortunately nothing changed. I do not know what I'm doing wrong.
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#4
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![]() running FontGen.exe with cmd opens a separate window and the rest proceeds as in the case of standard startup
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#5
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![]() Fontgen is a command line tool. You just need to run it from cmd and give it the correct parameters. Here's how I generate the font for the game:
fontgen name Gentium size 8 textureSize 128 fontgen name Gentium size 10 textureSize 128 fontgen name Gentium size 12 fontgen name Gentium size 16 fontgen name Gentium size 20 fontgen name Gentium size 24 fontgen name Gentium size 28 textureSize 512 fontgen name Gentium size 32 textureSize 512 fontgen name Gentium size 36 textureSize 512 fontgen name Gentium size 40 textureSize 512 fontgen name Gentium size 48 textureSize 512
__________________
Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#6
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![]() thanks for the hints. I have yet to force the game to work
![]() assets001\textures\ fonts. in the assets001\Database\systems.gdb file, I changed the appropriate fields to new fonts. FontTinyDefault Arial8 FontVerySmallDefault Arial10 FontSmallDefault Arial12 FontDefault Arial16 FontLargeDefault Arial20 FontVeryLargeDefault Arial24 FontCriticalHit Arial24 FontXP Arial20 FontItem Arial12 FontVeryLargeDefault2 Arial32 FontVeryLargeDefault3 Arial40 FontVeryLargeDefault4 Arial48 in the game, strange symbols appear instead of Polish letters. I also tried using the unicode diacritical signs (unicode) without success tga files do not convert to ctx. Maybe this is the reason |
#7
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![]() in .trn files should I write Polish characters expressed by some code or normally?
sorry for so many questions and so little knowledge ![]() |
#8
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![]() In general you don't want to modify the zip files directly. The mod sdk tries to describes how to do it so it will work well with other mods and new patches.
I believe you are going to need to use normal ascii text, not unicode. Basically the ascii index of the characters will need to match what is in the font.
__________________
Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#9
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![]() I give up. I do not understand how it all works. will remain without any Polish letters. maybe somebody smarter will one day take them to ready-made Polish files. Thanks a lot for any help on the subject
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#10
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![]() I did to. unfortunately in the generated font there are not all Polish characters
![]() They are: ąĄ łŁ śŚ żŻ źŹ Ć Ę lack ć ę σΣ ńŃ will try to create them, we will see |
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