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#1
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![]() Is there a way to keep track of achievements which require an aggregrate? For example, the ones where you collect x amount of gold or x amount of beasties. Through the Journal function I know what each character has achieved, but there's no information for collective achievements. I'd like to know how close I am to killing 100k monsters, and so on.
Last edited by SaturnGirl : 11-20-2011 at 09:59 AM. Reason: spelling |
#2
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![]() If there's a way to track the actual number then I'm not aware of it. Obviously something somewhere in the program is tracking the number, but I don't think there is a visible counter for these things.
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#4
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![]() It's funny that the spam is actually insulting people now.
Last edited by Shadow : 11-22-2011 at 02:29 PM. Reason: Removed a spam link |
#5
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![]() We should be able to make some of the stats visible on the achievements view using the Kivi functions, no?
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#6
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![]() Pretty impressive. What'll be even funnier is if the biggest advances in artificial intelligence will be made by spambots trying to seem human.
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#7
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![]() Quote:
Perhaps not too surprisingly, forward thinkers like William Gibson and Cory Doctorow have speculated that computer games may be the most likely candidates for the emergence of real, self-aware intelligences; seeing as how they are written more and more often to behave human, and to adapt and learn from human opponents behavior. ![]() The most powerful personal computers on the market are made for playing video games, some of the most complicated video games ever made are military simulations, and some of the most powerful super computers in the world are powering single-shard MMOs. Last edited by Hannes-Erich : 11-22-2011 at 02:02 PM. |
#8
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![]() More on topic. Shadow, would you consider pulling completed achievements into our exported Character Stats so that we can show them off in the Show Your Characters thread?
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#9
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![]() Quote:
I can look at it. The main problem is going to be that your are exported character related stuff and the achievements are more global.
__________________
Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#10
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![]() Quote:
![]()
__________________
Must-have Mods: Heron's Cleaner UI ░ Shadow's Brighter Dungeons ░ Ebarstad's Black Outlines for NPCs & Monsters ░ Henryke's WOW Item Colors Captain Electric on Steam. Want multiplayer? Add Din's Curse to your Steam client (Games > Add a non-Steam Game to My Library), then join the Din's Curse Group, and enter the group chat room before you play! (Shift-Tab to bring up chat from within Din's Curse.) |
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