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  #11  
Old 05-14-2010, 04:49 PM
GeorgiaBoy GeorgiaBoy is offline
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Quote:
Originally Posted by Shadow View Post
Right now I think the next thing from Soldak is going to be an expansion pack for Din's Curse. I don't guarantee such a thing, but that's the most likely thing. Anyway, I'm trying to be more open and talk more about our games, so here's some of my thoughts so far. This has possible spoilers below and very possibility things that might never happen.

I really want the expansion pack to have a strong theme and would like to do something similar in future expansion packs if there are any. Themes for DC could revolve around a class, monster, a new mode of play, or probably many other things. I think if we did a bunch of expansion packs and tried to keep up the same kind of theme though, a class or mode theme might be hard to keep going.

So right now I'm thinking of doing a monster theme, specifically, Demons. The rough idea is that the various types of Demons have gotten tired of all of the Undead constantly attacking them. They are banding together, calling forth other Demon kind, and fighting back. Right now my tentative title is Din's Curse: Demon War.

I would like to add at least a few new demon types and various new items, modifiers, objects, and traps that fit the theme. I'm sure I'll add other things that are just nice improvements also.

I would also like to add a new class. Two good suggestions on our forums have been a Monk or Bard. Both would be pretty cool. Another interesting class could be something along the lines of Demon Hunter or Demon Knight since it would fit the theme quite a bit.

I know there's nothing substantial here yet, but like I said this is still very early. What are your thoughts? BTW, I have been reading all of the various suggestion and expansion threads. There have already been a lot of good suggestions so far.
I guess a 'hell' tileset is looking good? Animated flames would look nice...
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  #12  
Old 05-14-2010, 04:55 PM
udm udm is offline
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Since we have a Necromancer who's ultimate skill is to become a lich (which is an NPC by itself), what about a class that turns into a death knight (also an NPC by itself), rather than having a death knight class? Perhaps a class called "Fallen", which is pretty much like a weaponmaster in all basic skills (armour, weapon mastery etc), but whose attacks have enchantment bonuses, such as fire damage; then it's ultimate skill will be "Death Knight".

I also like the Monk and Bard classes. In addition, what about a Barbarian class? It is different from the Gladiator, in that while the Gladiator focuses on dealing loads of damage, the Barbarian balances out damage-dealing with speed. As such, they cannot wear anything more than leather armour. They have fantastic Defense, more so than any other class, but the downside to the Barbarian is that using any attack skills penalizes his Armour.

As for Modifiers, some ideas off the top of my head:

- Backstabbers: townspeople backstab one another, and are more likely to go renegade

- Pissed off demons: for some reason, Hell's just pissed off. Demons are more likely to attack the town, and raid the dungeon. This could be a really cool feature that adds to the non-linearity of the game. There could be a Superboss in the dungeon. Then, the demons are mad, and they raid the dungeon, killing the Superboss. Now demons have taken over the dungeon.

-----------------------

For traps, I really like the interactivity of the game environments. As mentioned before, setting a door on fire or throwing flaming oil on gas is really really cool. So I'd like to see more traps that are fun to play with.

- Hell cracks. These are cracks on the floor that lead to hell. If there is a big fight taking place at the spot where a hell crack is, there's a good chance that it will summon a ultimagigantenormous demon that kills everything there, including you and your enemies, because you guys woke him up while he's sleeping and he's pissed.

- Walls that can be knocked down to crush enemies on the other side. I got this idea from Diablo 3, but it'd be really cool. The walls can be like pillars, and placed anywhere in the room.

- Portal that leads to an unknown place in Hell. It's a completely separate dungeon, and the only way you can escape is to either use your Teleport Stone, die, or find the portal. The place is full of fires and is very dangerous, but the rewards are great. You may also find some normal monsters like a boss monster or a bunch of torvas who are lost in that area, and you have to escort them out. When you do, maybe they'll reward you, or maybe they'll put a knife in your back.

------------------------------

Random events that may occur:

- bunch of adventurers come to town to rest. These guys will help defend the town during an invasion.
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  #13  
Old 05-14-2010, 05:07 PM
getter77 getter77 is offline
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Well, I guess you could try something crazy like dual micro-expansions offering up both the Undead and Demon side of things. That way you could escalate both fronts over time, back and forth, via patching---then perhaps upset the tea table down the line with a 3rd faction, and so on.

New classes is always a good idea, more feed for the skillpool!
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  #14  
Old 05-14-2010, 07:43 PM
Eisenfaust86 Eisenfaust86 is offline
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For a future expansion, why not consider implementing item-only skills as part of it? These skills are the kind not owned by any of the character classes in the game, yet commonly appear on equipment (or could be granted by certain shrines when used), granting actual skill bonuses to those skills (ie: +X to [INSERT SKILL NAME HERE], instead of the already existing +X% Chance to Cast [INSERT SKILL NAME HERE]).
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  #15  
Old 05-15-2010, 03:19 PM
Mischief Maker Mischief Maker is offline
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I must be honest. While I would welcome any expansion to this excellent game, I think a demon-centric monster pack would be shooting yourself in the foot. You see, there's this other company called Blizzard who has their own ongoing series of action RPGs that center completely around demons. From a marketing standpoint, trying to beat Blizzard at their own game is a recipe for failure, because their art department has a few more resources at their disposal than you.

If I were you, I would work on expansions that emphasize the areas where Din's Curse innovates beyond Blizzard's model. Here are a few ideas off the top of my head:

City Builder Expansion: We all love those defensive totem quests, and it's cool when the people build a statue to you, how about more? Why not add physical improvements to the town when you successfully complete the steward's rescue or supply gathering quests.

Maybe those Pixie tails the steward asked for were needed to finish building a defensive arrow tower with a watching archer on top? Maybe the woman you saved was an herbalist and when you rescue her, she creates a garden, improving the look of the town and reducing potion cost?

Maybe all the non-quest, non-vendor townspeople have a job which effects the services the town provides you, and you suffer some deleterious effect beyond reputation loss when they die (losing a farmer raises food prices, losing a scholar decreases the chances of vendors selling magic weapons, etc.)

Dark Alliances Expansion: The Player Character is an antihero with a shady past, why not give them some a chance to save the town by less-than-noble means?

Why not have certain members of different monster factions offer quests to the character with mutually exclusive victory conditions. Beyond money and experience, these quests would directly lead to effects like them starting a war with the dominant faction, or maybe a few minutes where monsters of that faction wont attack you, letting the PC get a little closer to the town quest objectives easier.

But also have negative consequences for the town from the PC helping these monster factions. Like getting a 5 min truce from the Orcs guarantees that by 2min 30 sec a named orc quest will appear and the PC has to decide between letting that named orc cause some (hopefully) small mischief to the town so the PC can reach the greater threat in peace, or breaking the truce early to finish off the named orc before if makes a bad situation worse?

I realize that gratuitous space battles has been doing quite well on a stream of art-asset expansions, but graphics are the main selling point of that game. (I'd say that game is one toe short of just being a screensaver). That ain't the case with Din's Curse. Play to your strengths.

At least that's my opinion.
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  #16  
Old 05-15-2010, 09:42 PM
graffen69 graffen69 is offline
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Quote:
Originally Posted by Mischief Maker View Post

City Builder Expansion: We all love those defensive totem quests, and it's cool when the people build a statue to you, how about more? Why not add physical improvements to the town when you successfully complete the steward's rescue or supply gathering quests.

Maybe those Pixie tails the steward asked for were needed to finish building a defensive arrow tower with a watching archer on top? Maybe the woman you saved was an herbalist and when you rescue her, she creates a garden, improving the look of the town and reducing potion cost?

Maybe all the non-quest, non-vendor townspeople have a job which effects the services the town provides you, and you suffer some deleterious effect beyond reputation loss when they die (losing a farmer raises food prices, losing a scholar decreases the chances of vendors selling magic weapons, etc.)

.
I like these ideas. I really would like to see some kind of bonus in the game, maybe a permanent defense tower or such, when redeeming yourself from Dins Curse. A chest of items is cool and all, but its the same thing you get for saving a town. Speaking of which; saving a town could yield some Reputation bonus. There was another thread about rep and exp bonus in the game and loosing/saving towns as well as gaining your freedom seems as good as any way to start with the exp/rep ideas.
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  #17  
Old 05-16-2010, 12:56 AM
udm udm is offline
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I like the City Builder expansion idea too. Not trying to tell you how to run your business. It's just that IMO Mischief Maker has a point when he says that you'll be going up against Blizzard when it comes to demons. Personally, if I had to cast a vote, I'd choose a features expansion pack (new features like modifiers, the City Builder idea etc) over a contents expansion pack (new monsters to kill, new maps/tilesets etc) too. After all, I personally feel that Din's is about the innovative gameplay features than the content. But that's just me.

In any case though, I'll probably still end up buying any exppack
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  #18  
Old 05-16-2010, 03:42 AM
graffen69 graffen69 is offline
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Quote:
Originally Posted by Mischief Maker View Post
I must be honest. While I would welcome any expansion to this excellent game, I think a demon-centric monster pack would be shooting yourself in the foot. You see, there's this other company called Blizzard who has their own ongoing series of action RPGs that center completely around demons. From a marketing standpoint, trying to beat Blizzard at their own game is a recipe for failure, because their art department has a few more resources at their disposal than you.
.
I really disagree. I hardly think any DC players would swap to WoW becuz of the same theme. If anything, some WoW players might be curious becuz they see a similair theme in another fantasy game. I see your point though, more of the same thing isnt neccasarily a good thing, and if this was a multi milion dollar MMORPG project i would say the same thing. But an indie game developed by pure creativity isnt gonna loose tons of cash, nor players becuz they use the same theme as a world leading MMO. Its just a matter of quality over qunatity (and a very different market). I say Soldak; go with the flow - as in follow your instincts. But hey, maybe im dead wrong.

"I might not agree with your opinion, but i will die fighting your right to have one"
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  #19  
Old 05-16-2010, 11:27 AM
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Shadow Shadow is offline
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Blizzard, never heard of them.

Don't worry no matter the theme of the expansion we will still expand in the areas that make Din's Curse unique. The theme is more to give it a unifying flavor.
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  #20  
Old 05-16-2010, 02:56 PM
udm udm is offline
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Quote:
Originally Posted by Shadow View Post
Blizzard, never heard of them.
Quick! Add this into the Random Quote of the Day list!
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