Soldak Home   Drox Operative   Din's Curse   Depths of Peril   Zombasite  

Go Back   Soldak Entertainment Forums > Zombasite > Zombasite
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #251  
Old 05-17-2016, 12:39 AM
Faceless Faceless is offline
Amateur
 
Join Date: Nov 2013
Posts: 20
Default

Random thoughts:

I understand that this is a 32bit game and as it seems to me that we are collectively having more system memory issues with recent patches (sound going out, quest generation crashing and corrupting saves, etc), has anyone tried Large Address Aware to see if it helps with some of the apparent memory issues? I was considering applying it, but wanted to see if anyone else had already given it at shot.

Suggested new handicaps:
Character Handicap - Bloodbound (or some similarly themed title):
Your clan members are bloodbound/lifelinked to you through the clan healthstone. Every time your character dies and resurrects, one of your clan members is randomly consumed to fuel the resurrection. If your character dies with no remaining clan members to consume, you lose the game instance and are sent back to the map generation screen. In this mode the clan healthstone is a critical target, with all remaining clan members and yourself instantly dying before game instance loss if it is destroyed (echoes of Depths of Peril here). In some compensation, perhaps you and your clan members all receive small buffs from the link, such as modest increases to health or mana regen. Probably not compatible with hardcore, though a hardcore version of this (perm character loss after loss of all clan members then character death) is an interesting twist. I originally also thought about suggesting that clan member deaths would inflict damage on your character as part of this, but I could see that causing an negative feedback loop.

Character Handicap - Quorum:
You must maintain a minimum town population or you trigger a loss countdown towards losing the game instance. Numbers are up for debate. For example, you need a minimum of 5 clan members and start with 10, or a minimum of 10 and start with 15-20, etc. All generated starting clan members are completely random and may start out incompatible just like normal. Clan members disabled by quest misfortune are not counted against you until they actually die and are removed from your clan roster (kidnapped, petrified, etc). If your character is starting a new game instance, he automatically receives free npcs up to the freebie start cap. This handicap is bound to the character instead of the map generation to avoid someone loading a map to get free npcs, then immediately restarting without the handicap. This might include a slight buff to the spawn rate of recruitable npcs. This handicap would probably be incompatible with Family or Loner.
Reply With Quote
  #252  
Old 05-17-2016, 01:56 AM
MindDefect MindDefect is offline
Expert
 
Join Date: Jan 2016
Posts: 57
Default

Bloodbound would be interesting.

Quote:
Originally Posted by Faceless View Post
Random thoughts:

I understand that this is a 32bit game and as it seems to me that we are collectively having more system memory issues with recent patches (sound going out, quest generation crashing and corrupting saves, etc), has anyone tried Large Address Aware to see if it helps with some of the apparent memory issues? I was considering applying it, but wanted to see if anyone else had already given it at shot.
Large Address Aware is something to enable the use of more virual memory, right? For the record, I have virtual memory disabled while having 16gb ram and I have had no issues with sound going out or crashing. Though I have had corrupted saves from having my pc crash during game, it had to do with independent videocard issues and not the game (oddly enough, a video "memory" issue while having dual monitors enabled, but Zombasite wasn't the only game that would crash).

EDIT: Ok I think when I searched up about this I got confused by it enabling more "virtual memory", it means memory in general not just swap file
Anyways, I did try to enable "Large Address Aware" for Zombasite, being curious, but it had an error code..

Last edited by MindDefect : 05-17-2016 at 02:36 PM.
Reply With Quote
  #253  
Old 05-17-2016, 07:41 PM
Faceless Faceless is offline
Amateur
 
Join Date: Nov 2013
Posts: 20
Default

Edit: I tried to load and now understand you meant Zombasite itself has the error code with LAA flagged, not the LAA utility having an error. That both answers my question and makes everything else I previously said in this particular post obsolete.

Last edited by Faceless : 05-17-2016 at 11:11 PM.
Reply With Quote
  #254  
Old 05-18-2016, 11:53 AM
Shalafi Shalafi is offline
Amateur
 
Join Date: Oct 2014
Posts: 10
Default

I've been playing the beta for a few months now and am mostly enjoying it, though as more of a casual player there are elements of the mechanics that I personally find more annoying than challenging. Town attacks being one of them - so I am pleased to see the low stress option make a return. I selected it today for my new character but after less than half an hour play time my town was destroyed by bombardment from siege towers. I had also selected very fast pacing, are these options incompatible?
Reply With Quote
  #255  
Old 05-18-2016, 07:54 PM
Shadow's Avatar
Shadow Shadow is offline
Super Moderator
 
Join Date: Jun 2007
Location: Dallas, TX
Posts: 9,413
Default

Quote:
Originally Posted by Shalafi View Post
Town attacks being one of them - so I am pleased to see the low stress option make a return. I selected it today for my new character but after less than half an hour play time my town was destroyed by bombardment from siege towers. I had also selected very fast pacing, are these options incompatible?
Siege attacks just weren't marked as high stress. It should be fixed in the next build.

BTW, is Shalafi a Dragonlance reference?
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2
Patreon
Reply With Quote
  #256  
Old 05-19-2016, 05:27 AM
MindDefect MindDefect is offline
Expert
 
Join Date: Jan 2016
Posts: 57
Default

I (and another player I know) have sometimes encountered a bug where you can't left click to pick up something on the hotbar, like a potion from slot 10 to drag and heal an ally. This bug MAY trigger at times when trying to click the health potion while it's on cooldown for the player, but I'm not completely sure.

One other thing.. It would be nice to have the "Enter" key come of use for confirming messages and such (like diplomacy or taunt messages for instance)
Reply With Quote
  #257  
Old 05-19-2016, 09:40 AM
Shalafi Shalafi is offline
Amateur
 
Join Date: Oct 2014
Posts: 10
Default

Quote:
Originally Posted by Shadow View Post
Siege attacks just weren't marked as high stress. It should be fixed in the next build.

BTW, is Shalafi a Dragonlance reference?
Haha, maybe I just get stressed easily!

I'm afraid it is, I can't resist me some Raistlin Majere.
Reply With Quote
  #258  
Old 05-19-2016, 11:30 AM
DarthNihilus DarthNihilus is offline
Champion
 
Join Date: Mar 2013
Posts: 110
Default

What is a "Torva" ?
Reply With Quote
  #259  
Old 05-19-2016, 12:59 PM
Shadow's Avatar
Shadow Shadow is offline
Super Moderator
 
Join Date: Jun 2007
Location: Dallas, TX
Posts: 9,413
Default

Quote:
Originally Posted by DarthNihilus View Post
What is a "Torva" ?
In our games:

Torva are the cousin of orcs, descending from a recessive trait that causes them to be smaller and more vicious than orcs. Unlike orcs, they had the ability to band together with a great deal less internal strife. In the Battle of Hellsink, the orcs killed and ran off torvas, fearing their growing numbers and power.
Torvas prefer warm climates, and are especially fond of the jungle environments where they fled from the orcs. While in Greenblight Jungle, they learned to use fire magic.
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2
Patreon
Reply With Quote
  #260  
Old 05-19-2016, 04:43 PM
PixelLord's Avatar
PixelLord PixelLord is offline
Elite
 
Join Date: Jul 2009
Location: Dallas, TX
Posts: 635
Default

Quote:
Originally Posted by Faceless View Post
Random thoughts:

I understand that this is a 32bit game and as it seems to me that we are collectively having more system memory issues with recent patches (sound going out, quest generation crashing and corrupting saves, etc),
Have also had sounds drop out every play. First to go are combat sounds and, eventually, all sounds drop out so that I'm playing in total silence.
__________________
Stephen A. Hornback
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -4. The time now is 08:46 PM.


Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
Copyright 2007 - 2019 Soldak Entertainment, Inc.