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  #1  
Old 01-05-2022, 02:35 PM
Chuckles Chuckles is offline
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Join Date: Jan 2022
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Default Modding race crests doesn't change them on character creation screen

I'm trying to mod Drox Operative 2 to reskin some of the races. I've successfully changed the human race crest in-game, but it doesn't appear to modify it in the character creation screen (i.e. when I look at the human race in the character creation screen, it shows the vanilla game race crest). Am I doing something wrong?

The gdb file I'm using to modify the race crests is as follows:

Code:
RaceCustomCrest overrides RaceHuman
{
	CrestName		Textures/Icons/Races/CustomCrest.tga
	SmallCrestName	Textures/Icons/Races/CustomCrest.tga
	PortraitName	Textures/Icons/Races/CustomPortrait.tga
}
As a secondary question, I noticed that the default CrestName for RaceHuman is "RaceHuman.tga". I don't see that in the assets folder when I run buildtgas though, nor do I see it in any of the assets zip files. Is RaceHuman.tga included with the game?
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  #2  
Old 01-05-2022, 05:05 PM
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Shadow Shadow is offline
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Location: Dallas, TX
Posts: 9,775
Default

The 1st thing is because Textures/Icons/Races/Human.tga is foolishly hardcoded in UI\newCharacter.mnu (I should probably fix that).

The 2nd thing is Human.tga is basically referring to a shader instead of a simple texture. You can find it in Shaders\icons.sdr
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  #3  
Old 01-06-2022, 11:48 AM
Chuckles Chuckles is offline
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Ah, that makes sense. Thank you!
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