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#1
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![]() Patch 0.933 of Zombasite is available over on the Zombasite patch page. Changes can be read here. This patch makes many skills fall back to basic attack if not enough mana, fixes a few rare crashes/corruptions, and fixes a bunch of other minor issues.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#2
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![]() The passive benefit of the rogue skill "Concentration: Poison" is +1% cold damage. I would have expected a bonus to poison damage instead.
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No good deed goes unpunished... |
#3
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![]() Quote:
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#4
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![]() After patch every raid and named monsters than jumps on other clan towns,as game shows in chat,show up at doorsteps of my clan town instead
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#5
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![]() I'm having an issue where, even after validating to remove all mods, it seems that the higher-level (named) mobs are way too high level. Like I'll start a new game, new region, and there will be a level 10 mob in a lvl 1 area. It takes a while to find them since they're rare at that level but when I do, I get slaughtered.
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#6
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![]() Quote:
I do not think that this is new. I usually start my characters in level 4 areas, and it is perfectly common to have a 10+ monster in the very first area. It's the RNG giving them a few extra levels - one or even more for every trait they rolled. And of course, monsters get promotions. An aggressive corpse eater can become a monster that I will avoid until I have the levels to handle him.
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No good deed goes unpunished... Last edited by Tuidjy : 05-21-2016 at 01:11 PM. |
#7
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![]() Something is definitely off with monsters I've seen up to LVL 19 in the first area (starting a Level 0 world) right when the game starts. Sometimes I've seen a few of these LVL 9-19 creatures at time, camping right by the teleporter! Is Shadow trolling us?
![]() Last edited by MindDefect : 05-22-2016 at 12:05 AM. |
#8
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![]() In Din's curse, drinks of different quality had different effects, if only because they used to healing more health as their level increased. In Zombasite, all drinks are worth one clan food, and the only effect of the different qualities is that they cannot stack.
Can you please make all drinks of the same type? Something that makes sense as food would be best. A pint of hearty ale. Mmm...
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No good deed goes unpunished... |
#9
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![]() Quote:
Last edited by MindDefect : 05-22-2016 at 03:04 AM. |
#10
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![]() I think that this is actually a new setting that limits the number of times the same quest can appear in the one area. I.e. no more than 10 blue scree uprisings in one area of the map.
Of course, I may be wrong.
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No good deed goes unpunished... |
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