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  #171  
Old 05-10-2019, 10:49 PM
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Castruccio Castruccio is offline
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*Would it be possible to tone down the frequency of the nemesis taunts? It gets tiresome having to dismiss the blinking icon for taunts all the time.
* For some reason I've twice gotten a fast pace world modifier even though I set the pace to normal in world creation.
*The new combo multiplier on the interface could use a help message in the tutorial to tell players how it works and why it is there.

Last edited by Castruccio : 05-11-2019 at 11:17 AM.
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  #172  
Old 05-13-2019, 11:42 AM
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Shadow Shadow is offline
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Quote:
Originally Posted by Castruccio View Post
* For some reason I've twice gotten a fast pace world modifier even though I set the pace to normal in world creation.
A few specific scenarios have fast automatically set.
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  #173  
Old 05-14-2019, 12:51 PM
Bluddy Bluddy is offline
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* Models/Objects/Forest/Data/rock3a, 3b, 4a and 4b (based on stone01.skn) don't seem to have shaders. They therefore don't show their normal maps.

* It's also getting pretty difficult to find things, given that you have to look in the base assets files, in the expansion files, and then in the DL files. It would make sense to put the latest version of all files in one assets4.zip now.
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  #174  
Old 05-14-2019, 02:38 PM
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Originally Posted by Bluddy View Post
* It's also getting pretty difficult to find things, given that you have to look in the base assets files, in the expansion files, and then in the DL files. It would make sense to put the latest version of all files in one assets4.zip now.
This happens because those files are shared with Zombasite.
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  #175  
Old 05-14-2019, 02:48 PM
Bluddy Bluddy is offline
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Quote:
Originally Posted by Shadow View Post
This happens because those files are shared with Zombasite.
I see. So you keep the one tree for both releases.

Since I don't think this'll scale very well, I highly recommend using git, specifically with git LFS, to track your code + assets. Git LFS (large file system) is great where git is weakest, which is in versioning binary files. I've been using it for tracking code with thousands of large assets and it does a great job.

You could make a repo with a zombasite branch and a dinslegacy branch, and they would share the same assets and code where appropriate. You'd then create the zip files with a script upon each release.
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