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  #11  
Old 03-30-2018, 06:10 PM
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  • now need to stand still to throw ice bombs and other similar things
  • fixed some issues when wielding a broken bow
  • ghost now counts as flying
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  #12  
Old 04-20-2018, 06:35 PM
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  • some short desert plants no longer fade out when "in way"
  • dead trees no longer fade out when in way
  • update donation lists from Patreon on website and Zombasite/next game
  • fixed aura/status effect text indentation
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  #13  
Old 04-24-2018, 06:13 PM
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  • whirlwind now repeats correctly when using right click (Mortac)
  • fixed 1 DarkLord texture capitalization issue (Linux is case sensitive)
  • fixed 9 PlagueLord texture capitalization issues (Linux is case sensitive)
  • reworded RightClickMainSlot slightly
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  #14  
Old 05-01-2018, 06:12 PM
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  • fixed a few things so that immortal clan members would work (treborx555)
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  #15  
Old 05-11-2018, 05:20 PM
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  • fixed always dark in coop player towns (=TEF= Alpha-9 the Ratman)
  • fixed a rare infinite loop in trap activation
  • can now have multiple BlockTypeIndex/BlockTypeMult for the same index (now multiple together instead of replacing)
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  #16  
Old 06-27-2018, 05:42 PM
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  • no longer show @ on level name for clans not met
  • fixed god altar blessing prints
  • changed god altar text to gold instead of white/green
  • detail models in longer hide in model editor
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  #17  
Old 07-13-2018, 05:41 PM
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  • detail models always drawn in editor now
  • fixed effects on items not always carrying over after a world win/loss
  • fixed a crash when a level 100 npc goes renegade in a level 200 world - might happen any time an NPC goes renegade and is below the min level of that world (Buttermilk)
  • now when spawning guards tries to find a valid position
  • fixed sometimes monster getting double promoted or saying player ran away when the player died
  • added "and only one can effect a person at a time." to protection skills text (Thunt_Cunder)
  • changed some skills to not repeat when holding down hotkey
  • now highlighting a slider shows you current value (minimum - maximum)
  • added a splitter graphic to status effect text to make it a bit easier to read
  • inventory now auto sizes to prevent overlap
  • now inventory takes advantage of widescreen monitor if available
  • now open bag circle blinks when you have the cursor over slots in the bag
  • changed Game Options to UI Options
  • fixed small gap in minimap
  • fixed a parsing error in UIWidget:arseTextSources
  • cleaned up some widescreen handling code
  • added a splitter to skill text
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  #18  
Old 08-17-2018, 05:28 PM
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  • extended roman numerals to 50 (used to stop at 21) (Cockbite)
  • changed PROTOCOL_VERSION to 71
  • hitting a statue no longer shows effect
  • statues no longer do dying animation
  • gargoyles now have pain sounds (statues still don't though)
  • changed save version to 226
  • added VictimShaderFemale
  • now when editor loops from last to first or first to last it beeps
  • fixed sounds in editor (might have also fixed some issues where sounds at player shift back and forth from left to right speakers)
  • now projectiles explode when they hit world objects
  • updated donation lists from Patreon
  • changed Slaughter skill to be able to use any time not just when have enemy
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  #19  
Old 09-04-2018, 10:38 AM
Tyakraman Tyakraman is offline
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is there a specific reason why you fix so much stuff but never release it? or is it in some kind of steam-experimental build?
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  #20  
Old 09-04-2018, 11:38 AM
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Quote:
Originally Posted by Tyakraman View Post
is there a specific reason why you fix so much stuff but never release it? or is it in some kind of steam-experimental build?
There are so many changes because I purposely kept the Zombasite & Din's Legacy builds shared. Even though I'm working full-time on Din's Legacy, this way a lot of changes I make carry over to Zombasite for free. I do need to make a Zombasite patch some time soonish.
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