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  #11  
Old 05-18-2010, 12:53 PM
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Shadow Shadow is offline
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I am thinking of varying the rules slightly each time. We could do cursed, no town abandons, no town loses, fast pace, higher monster levels, etc.
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  #12  
Old 05-18-2010, 12:54 PM
SharpCarlos SharpCarlos is offline
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Quote:
Originally Posted by DeathKnight1728 View Post
It's cool being able to restart, but like jorlen said, it would be cool if the next one was different.
Yeah, I think there's lots of ways these tournaments could be handled, and they'd all be fun for different reasons. Viper34j's suggestion (no abandoned towns) would be cool. On a similar note, making the number of towns saved the goal (as opposed to character level) would be neat (ESPECIALLY if you can't abandon towns, or if we penalize you for it. Like, your score is the number of saved towns minus half the number of abandoned towns). Or we could make the contest consist of just saving the first town, but judging how FAST we do it. Things like that.

I'm all for each tournament being slightly different than the last one.
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  #13  
Old 05-18-2010, 01:17 PM
Roswitha Roswitha is offline
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Maybe we could have everybody say how many times they restarted when they turn in their game at the end of the week. We could find out a) how everybody did, considering the number of restarts, and b) what fraction of the players like to restart. Then we would have some statistics to go by for the next mini tournament.
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  #14  
Old 05-18-2010, 01:54 PM
viper34j viper34j is offline
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I'm all down for varying the game rules, but they need to be grounded somewhere. You can enforce (or even verify) rules like not restarting after a HC death or something like not killing any elfs because they aren't tracked anywhere.

I say anything on the character export is fair game as far as tourny rules go.
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  #15  
Old 05-18-2010, 02:41 PM
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Jorlen Jorlen is offline
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Quote:
Originally Posted by Roswitha View Post
Maybe we could have everybody say how many times they restarted when they turn in their game at the end of the week. We could find out a) how everybody did, considering the number of restarts, and b) what fraction of the players like to restart. Then we would have some statistics to go by for the next mini tournament.
I like this idea. I'm sure most people who'd participate in this tourny would be honest. I don't see why anyone would cheat. I died on the first try after an hour (1 shot by a crazy ass boss) so I think it's harsh to have a one week tournament without being able to restart. I don't mind recording the amount of times I restart though, not at all.
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  #16  
Old 05-18-2010, 04:38 PM
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PixelLord PixelLord is offline
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Well, I stupidly forgot that I was playing hardcore when the town was viciously attacked! Looking forward to the next mini tournament. <sigh>
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  #17  
Old 05-18-2010, 04:39 PM
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Jorlen Jorlen is offline
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Quote:
Originally Posted by PixelLord View Post
Well, I stupidly forgot that I was playing hardcore when the town was viciously attacked! Looking forward to the next mini tournament. <sigh>
Just re-unzip your Gilbert and restart him. It's allowed "8) If you still have time try again"
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  #18  
Old 05-19-2010, 06:53 AM
Viliki Viliki is offline
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So here my current state, level 9. Funnily I also got a nice Fang, a reputation reward.

Gilbert
Level 9 Trickster / Ice Mage (Hardcore)
Stats

Health: 144 / 144
Mana: 92 / 92

Attack: 136
Defense: 252
Armor: 54

Damage: 8 - 21
Dps: 20.7

Reputation Level: 2

Money: 71SP 27CP

Attributes

Strength: 15
Dexterity: 36
Vitality: 31
Intelligence: 23
Spirit: 12

Points Left: 0

Resistances

Fire Resistance: 7
Cold Resistance: 17
Poison Resistance: 6
Lightning Resistance: 19
Magic Resistance: 7

Skills

Stealth lvl 3
Dodge lvl 3
Shuriken lvl 1

Points Left: 0

Equipment

Egotistical Soft Leather Shoulders of Currency (Ego)
Rarity: Uncommon Basic Type: Leather
Durability 12 / 12
6 armor
Ego: +25% armor bonus
+34% Find Extra Money
+30% armor
Requires level 2
Requires armor skill: Leather
Sell value: 33CP
Retail value: 1SP 37CP

Cloth Shawl
Rarity: Very Rare Basic Type: Cape
Durability 12 / 12
4 armor
+2 Defense
+4 Lightning Resistance
+5 Magic Resistance
+4% Magic Find Chance
+10% armor
Requires skill: Cape
Sell value: 41CP
Retail value: 1SP 69CP

Soft Leather Vest
Rarity: Rare Basic Type: Leather
Durability 16 / 16
15 armor
+1 Intelligence
+4 Defense
+10 Cold Resistance
+8% armor
Requires level 2
Requires armor skill: Leather
Sell value: 1SP 26CP
Retail value: 5SP 55CP

Cloth Cuffs of Frost Nova
Rarity: Common Basic Type: Cloth
Durability 13 / 14
4 armor
+2% armor
3.5% chance to cast level 5 Frost Nova when hit
Requires level 5
Requires armor skill: Cloth
Sell value: 1SP 17CP
Retail value: 5SP 50CP

Soft Leather Gloves
Rarity: Very Rare Basic Type: Leather
Durability 15 / 15
5 armor
+2 Strength
+2 Dexterity
+2 Vitality
+2 Intelligence
+3 Spirit
+10 Attack
+10% armor
3.3% chance to cast level 2 Frost Nova when hit
Requires armor skill: Leather
Sell value: 2SP 12CP
Retail value: 10SP 12CP

Proud Leather Belt of Creativity
Rarity: Uncommon Basic Type: Leather
Durability 11 / 13
5 armor
+3 Strength
+3 Dexterity
+3 Vitality
+4 Intelligence
+3 Spirit
+5% armor
Requires level 4
Requires armor skill: Leather
Sell value: 2SP 64CP
Retail value: 16SP 33CP

Leather Leggings of Blessings
Rarity: Common Basic Type: Leather
Durability 11 / 11
8 armor
+8% Magic Find Chance
+2% armor
Requires armor skill: Leather
Sell value: 31CP
Retail value: 1SP 27CP

Cloth Boots of Protection
Rarity: Common Basic Type: Cloth
Durability 8 / 8
7 armor
+5 Armor
+2% armor
Requires armor skill: Cloth
Sell value: 18CP
Retail value: 75CP

Agate Jewelry
Rarity: Common
+4 Poison Resistance
Requires level 2
Sell value: 14CP
Retail value: 58CP

Ciglio's Charm
Jewelry
Rarity: Set
+1 Dexterity
+1 Spirit
+13 Lightning Resistance

Ciglio's Set
: Ciglio's Braided Belt,
Ciglio's Robe, Ciglio's Gold Ring,
Ciglio's Silver Ring, Ciglio's Charm

With 2 items:
+4 Intelligence

With all 5 items:
+8 Intelligence

Requires level 6
Sell value: 1SP 47CP
Retail value: 6SP 61CP

Fang
Knife
Rarity: Legendary Basic Type: Dagger
Durability 10 / 13
7 to 16 Damage Speed 0.70
16.4 damage per second
+5 Min Damage
+5 Max Damage
+5 Fire Resistance
+5 Cold Resistance
+20% damage
+20% maximum damage
+0 to 2 Poison Damage
Requires 12 Dexterity
Requires weapon skill: Dagger
Sell value: 2SP 64CP
Retail value: 18SP 30CP


Fun stats

Kills: 988
Deaths: 0
Kills Per Death: 988

Gold Found: 82SP 96CP
Time Played: 1h 27m 57s
Max Damage Dealt: 66
Max Damage Taken: 29
Max Damage Dealt At Once: 321
Max Health Healed: 0

Best Trap Disarmed: lvl 0

Strongest Monster Defeated: Slink (Lvl 8)
Toughest Battle Won: Bingor (Lvl 1) at Lvl 1
Strongest Monster Killed By: None
Weakest Monster Killed By: None

Quests Solved: 21

Equipment Worth: 68SP 7CP
Inventory Worth: 1GP 61SP 72CP

Secrets Found: 0

Towns Saved: 2
Towns Abandoned: 0
Towns Lost: 0

Din's Curse / Soldak Entertainment
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  #19  
Old 05-19-2010, 07:08 AM
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ecliptic ecliptic is offline
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1) It would be pretty cool to have this in-game. If Mr. Peeler finds free time on his hands, I think that would be great. This actually got me to pick the game up for the first time in a while, as it had been lost among many other games I've been meaning to play (I've been hooked on Evochron: Legends, lately, what a gem). ... Of course, anything with a high score list will automatically draw in cheaters, which would defeat the purpose. I suppose with that taken into account, the informal contests are probably more fun for everyone.

2) For the multi-town based ones, it would be interesting if the game used the same town generation random seed for everyone, maybe embed it in the character file and use that, so everybody's second, third, and fourth towns are identical, etc. I think it would be neat to hear about some people making it through the very same dungeon I got horribly destroyed on. I'm not sure how such a thing would interact with the fact that the next town is generated based on the player's level. Hadn't thought of that.

3) Restrictions on new town level settings? Slow or fast?

Regardless, thanks for the opportunity to try a different build out. My dude is a ice-grenade bombing monster currently! After a nap, I'm going to give my second town a go!
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  #20  
Old 05-19-2010, 09:10 AM
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Jorlen Jorlen is offline
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I made it to level 10 last night but stupidly blew up a bunch of barrels while I was standing only a few feet away at half health. Of course one of those barrels were explosive RIP Gilbert #2
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